The Price of Choices (specifically, “Choices”)

July 31, 2016 at 10:08 am (Daily Awesomeness)

Someone I know online just gave “Choices: And The Sun Went Out” (interactive science fiction available on Google Play and itunes) a try, and then said they didn’t like how quickly the program asked them for money (the first month of content is free and takes about 40 minutes for the reader; reading onwards costs a few dollars).

There are a few REALLY common complaints about interactive fiction.

  1. Too many words! (Usually caused by someone who expects a more typical video-game-like experience.)
  2. Not enough words! (Interactive Fiction is particularly prone to this. If you sell a novel, people typically read all the words. If you sell an interactive novel, they’ll read less than half, so if you give them a 50,000 word book it turns into a 20,000 word novella, or less. You can soften the effect by having a more linear storyline, but then…)
  3. My choices didn’t branch enough! (Every branch more than doubles the workload… but it also adds replayability. Each writer finds their balance.)
  4. Why do I have to pay?

 

Ah, Number Four. Here we are again. Here’s my response to the acquaintance above, which bears repeating so I can point other people this way:

Thanks for making me laugh with your suggestion to make it cheaper.

Tin Man pays me an advance against royalties (very unusual in this biz, and still considerably less than minimum wage). The free part is four weeks of content. It’s roughly 40,000 words, although each play-through sees less than half of that.

Each four-week chunk represents four weeks of full-time writing (divided between two people) plus editing by at least one other paid Tin Minion (I believe there are 3-4 editors, all of them paid professionals). There are usually four main strands happening at any given time (the first month has a more complicated map than most of the others, but relatively little variety because it’s setting up so much crucial information; one three-month period has 4-6 strands).

So I think a free first month followed by a few dollars per month (or a LOT of advertising to cover the same amount) is fair.

Or you can just buy my novel. Whatever.

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Happy Birthday, Heart of Brass

July 29, 2016 at 2:16 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Australia Stories, Steampunk Series)

You may have heard a rumour that books take a while to get published.

This is what I looked like around the time I finished the first draft of HEART OF BRASS:

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This is what I looked like when the finished book was shortlisted in the Text Publishing Prize (editing takes a while too):

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And this is what I looked like when the book was accepted for publication, after quite a bit more editing:

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Yep, the book is slightly older than my four-year old.

On the other hand, the period between meeting my publisher and being in print was lightning fast, taking less than a year.

As of today, the book is fully released in both print and digital formats. You can buy a digital copy from Amazon or Kobo, or buy a physical copy from Odyssey Books, who will post it anywhere in the world.

If you’re confused about the order of all my steampunk stories, here’s the lowdown:

Each one is designed to stand on its own without spoilers, but HEART OF BRASS was written first.

In-story chronological order:

  1. Choices: And Their Souls Were Eaten. An interactive story set in 1837 Europe, to begin release as a subscription story (with new sections each week until it’s finished in 2017) by Australian gaming company Tin Man Games in August 2016 (at the time of writing it hasn’t started yet). I like to pretend the player character is Emmeline’s relative. It will be available as an app for itunes or Android.
  2.  Heart of Brass. A young adult steampunk novel set mainly in 1854 Australia. Emmeline Muchamore’s origin story. Available digitally on Amazon, Kobo, etc, and you can buy physical copies through Odyssey Books, who will post it anywhere in the world. There will definitely be a second and third book in the trilogy, most likely published in October-ish 2017 and 2018.
  3. After the Flag Fell. A printable interactive story that won the 2015 Windhammer Prize. That version is free here, and an updated version is included with all editions of Heart of Brass. It is set immediately after the events of Heart of Brass.
  4. Attack of the Clockwork Army. An interactive story that takes place in the 1860s, mainly in Australia. It allows you to play as one of Emmeline’s siblings if you wish (which will cause spoilers if you haven’t read Heart of Brass) or as an original character in a slightly different and spoiler-free reality. Available here as an app for any device, or it can be read on your browser.

5? Stuff and Nonsense. It’s likely I’ll write a silly interactive short story to go along with the official book launch on 27 August (it’ll be specifically designed to be played by two or more people/groups, ideally on foot in Canberra’s awesome Questacon science centre). It’ll cost $25 (or $5 if you’re a Questacon member), and RSVPing is strongly recommended!

Details to come…

So four (and a half) different stories, four different main characters, four different formats.

Strange but true!

Edited to add: I converted “Stuff and Nonsense” into a Twine game. You can read it for free here. Chronologically, it comes in between 3 and 4 above.

The second novel, SILVER AND STONE, will be released on 1 October 2017. It’ll be available via the publisher, stores, Amazon, kobo, B&N, etc etc.

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HEART OF BRASS cover reveal

July 21, 2016 at 1:12 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, My Novels, Steampunk, Steampunk Australia Stories, Steampunk Series, Well written)

Here it is…

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On the publisher’s website it has an official release date less than a week away!

If you’re in Canberra and you want your copy signed, email me at fellissimo@hotmail.com and I’ll see what I can do.

I’ll also be at certain conferences this year, including:

Brimbank Writers and Readers Festival

1-11 September (I’ll be there on Saturday 10th only), Melbourne

Including a 2-hour panel on Interactive Fiction, and a get-together for IF lovers at the cafe around the corner (at 11am). Plus a possible spontaneous game.

 

Conflux 12

September 30-October 3, Canberra

Including a workshop on how to write profitable IF, plus a panel or two.

Conflux always includes one-on-one pitching opportunities, which happens to be how “Heart of Brass” found its home at Odyssey Books Australia.

 

Book Expo

8-9 October, Sydney

Including a panel or two, probably (to be advised).

 

Goulburn Waterworks Steampunk and Victoriana Fair

Saturday 15 October, Goulburn

Including hanging out with several other authors (including Tara Moss), free horse and carriage rides, dancing, makers, and other marvels of the steampunk world!

 

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Dinosaurs Roam Canberra Rainforest

July 18, 2016 at 10:05 am (Daily Awesomeness)

It takes a LOT to get me walking anywhere, let alone halfway up Black Mountain, which last week looked like this:

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(BYO Child.)

But when I heard there were dinosaurs (on loan from the Dinosaur Museum) lurking in the National Botanic Garden rainforest (and tundra, and desert, etc) I just had to go.

One of the up sides to having children is that they make you bother getting up and doing cool things like this.

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I have an unusually tactless cousin who I rarely see (not because he’s tactless, but because I don’t like him anyway). We caught up at some family event sometime, and I said I write a lot of young adult fantasy. He had two questions about that:

  1. Do you write for young adults because you’ve never grown up?
  2. Do you write fantasy because you can’t deal with normal reality?

To which I say a hearty, “Yes and yes”.

Of course the reality is more complex. I like writing (and reading) YA because it’s fast-paced and exciting, and usually a little less intense in its sex and violence (I can develop a case of PTSD from a single graphic scene). I’m fascinated by themes of self-identity, friendship, family and hard-won independence.

I’m well past the age where I felt like I was only pretending to be an adult. At the same time, a lot of the markers of adulthood have been stolen from me. I have never and almost certainly will never be financially independent (I’ve been chronically ill and/or mentally ill for all of my adult life) and I have some mild brain damage which makes my mind behave a lot like I’m in the early stages of alzheimer’s disease. Along with the other stuff, this often makes me feel like an adult trapped inside a whiny, lazy, angsty, and unreliable teenage reality. So in some ways I really haven’t grown up, and never will. This drives me nuts (and loses me many good friends) but perhaps it’s for the best in the end.

Fantasy is interesting. As a nerd, I love the idea of power coming from the mind of a character rather than (for example) exercise or physical strength. I also find fantasy inspires me to deal with reality because it lends itself to such universal and hopeful themes: Good triumphing over evil despite enormous odds, a despised child becoming the hero and saving their tormentors, etc. After many years of crippling depression, the odds of ever being a healthy or well-balanced person are perilously low. Yet when I first became a mother (something that usually sends sane people mad) I found myself much stronger and more capable than before. How did that happen? Did the Power of Love (TM) really save the day?

Well… yes.

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So you can grow out of fairy tales if you like, but I’ll be here: Still believing.

Apart from anything else, I have my own magic. I create worlds and people our of thin air, with extraordinary ease and (arguably) skill. It might not make me a grown up, but it does make the world better. Which is all I ever really wanted to do.

 

 

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Where?

July 16, 2016 at 10:57 pm (Daily Awesomeness)

Yes, I’m alive.

I also have a computer that is fast enough to keep up with my (heartily moderate) typing speed. Huzzah!

“Heart of Brass” is perilously close to actual, 3-D publication.

The next game from Tin Man Games has a tentative release date of 17 August (and every week after that, for many months).

But having a new computer meant I needed to log in to wordpress again. Sounds easy, doesn’t it?

I’m getting better.

It doesn’t make me cry any more.

Heck, it only took me 9 minutes this time. I have it down to a fine art.

Step 1: Attempt to just log on. This time was unusually good; I didn’t remember my password, but I *did* remember my username this time.

Step 2: Ask to retrieve password. This requires me to remember my backup email address. This time was unusually good; it only took me two tries.

Step 3: Access my backup email address. This requires two things: Remembering the password (obviously not going to happen), and remembering how to log out of google (two attempts each; a personal best).

Step 4: Reset password. It’s not allowed to be short or memorable, or anything I’ve ever used before. This is when I discover the last six passwords I used.

Step 5: Log in. Which requires remembering the new password for five seconds, or starting again from the beginning. Since I remembered NOT to click the big “Generate strong password” button (which creates a stream of gibberish in order to help one restart the process from scratch), I got it first go.

So here we are. Victorious.

Yes, computer, I WOULD like to save that password for next time.

Here is a photo of my son from this afternoon, asleep on my sleeping husband’s lap.

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