Discovering a Fictional Australia

August 13, 2023 at 11:14 am (Advanced/Publication, All Steampunk Fiction, book reviews, My Novels, Steampunk, Steampunk Australia Stories)

When I decided to write books set in an alternative Victorian-era Australia I decided to remedy my ignorance (to a very minor extent) by reading twenty nonfiction books (and of course spending time on wikipedia and elsewhere). I also took another look at the TV series “Worst Jobs in History”, visited the National Museum, and went horse riding – as well as reading several novels of the time (I definitely recommend Marcus Clark’s “For the term of his natural life” although I now can’t remember whether it has rape in it or if I’m confusing it with another convict story), and every modern steampunk novel I could get my hands on.

Here for your convenience are my short reviews of the twenty books I read.

These are the top three, in my opinion.

1. “Victorian London” by Liza Picard (including colour illustrations).

If you’re going to read one book before writing steampunk, this is the one you want (and, as a bonus, it’s often hilarious). The first chapter is on smells, and later on she has compiled some advice for Victorian ladies, including the following:

Never be in the company of an unmarried man alone, unless considerations such as the imminence of an acceptable proposal of marriage outweigh the normal rules. If about to faint with emotion, make sure there is a convenient sofa on which to subside. Not all gentlemen can be relied upon to catch a falling female in time.

2. “Who invented what when?” by David Ellyard.

This was brief and coherent enough that even I (a bit of a luddite myself) felt that I understood everything. It includes era-defining inventions such as the steam engine, and life-changing inventions like toothbrushes. If you want to have an idea of where technology was at and how people lived, this is where you should start. The thing that makes it especially brilliant is that it’s in chronological order, so you can choose where to stop.

The other technology books I read were “History’s Worst Inventions” by Eric Chaline (which was very good, with a little more depth), “Technology in Australia 1788-1988” (which was intensely dry – I only read selected sections), “The Most Powerful Idea in the World: A story of steam” by William Rosen (which was good, but rather above the heads of non-engineers, and often focused on patent law rather than the more fictionally interesting bits of steam tech).

I also read “The Aeronauts” for balloon info, which was the single most entertaining book on this list. Oh, and “Sail and Steam” by John Falconer, which I should have read with a dictionary in my other hand (do YOU know the different between a clipper, a cutter, and a tall ship?) but the stunning pictures were well worth it.

3. “Black Kettle and Full Moon” by Geoffrey Blainey.

Blainey is a deservedly well-known Australian historian (I wasn’t able to get “Triumph of the Nomads”, which is a huge shame), and this book is all about everyday Australian lives – so of course it’s gold for writers. However, Geoffrey Blainey is shockingly and deliberately ignorant about the lives of Aboriginal Australians.

The other books that were very good for everyday detail were “Australian Lives” by Michael Bosworth, “Colonial Ladies” (lots of brilliant and entertaining letter and diary fragments) by Maggie Weidenhofer, and “Slices of Time: Australian Family Life in 1838” by Joan M. Kenny.

For general Australian history I skimmed through “The Oxford Illustrated Encyclopedia of Australian History” (wikipedia was way more useful for getting a grounding in things) and “A History of Victoria” by Blainey (good, but not as relevant as the other one). I also read “The Gold Rushes” by John and Jennifer Barwick (a children’s book, which suited me just fine).

For bushranging I read “Australian Bushrangers” by Bill Wannan, and “Australian Bushrangers” (yes, same title) by George Boxall. Both were fascinating – especially tales of bushranging chivalry – but they were also sometimes horrifying to read (especially the second one) because of the nature of crimes committed by certain bushrangers (lots of rape and murder and truly horrifying insanity). One features a photo of a dead bushranger on the cover (I forget which, and don’t want to look).

For better knowledge of the convict system, I read “Commonwealth of Thieves: The Sydney Experiment” (too historically early for steampunk, but a surprisingly gripping read. . . for a little while, despite all the odds, the two cultures with dibs on Australia had a chance to actually get on), “Death or Liberty” by Tony Moore (all about transported political prisoners. . . absolutely fascinating, and something Australians should be so proud of – the influence of those rebels is still felt in some of our best cultural attributes), and “A Long Way Home” by Mike Walker (a semifictional account of the convict Mary Bryant – packed with vivid detail and real-life desperate adventure – again, too early but still extremely useful).

Last but definitely not least, I read “Savage or Civilised” by Penny Russell (an examination of early Australian manners). Fascinating, and so relevant to steampunk attitudes! I’ll never think about handshakes the same way again.

So there you have it! Some of the best books for prospective steampunk authors to read, especially if you’re writing Australian steampunk. Surely I’m not the only one out there working on this!

Edit: Since I wrote this book entry, Dr Bruce Pascoe published “Dark Emu, Black Seeds” which turned Australian history upside down. It is an incredible piece of research and every Australian should read it. Pascoe looked at early European sources and paid attention to what they saw (a well-designed, fertile landscape) rather than what they concluded (there are no true humans here so God must have arranged all this so nicely).

My interactive steampunk novel, Attack of the Clockwork Army is set in Australia. You can choose to be male or female, gay or straight, black or white. You can even choose to fight for the British, or not to fight at all.

The book is available as a Choose Your Own Adventure-style app for your device on Amazon, Apple, Android, and Chrome. You can also buy it directly from the publisher (an easy way to buy and read it on your computer).

The app stores list it as “free, with in-app purchases”. What this actually means is that the beginning is free, and then you pay $5 (once!) to read the rest.

http://www.amazon.com/gp/mas/dl/android?p=org.hostedgames.clockworkarmy&t=choofgam-20&ref=clockworkarmyGame

https://itunes.apple.com/us/app/attack-of-the-clockwork-army/id1042824941?mt=8

https://chrome.google.com/webstore/detail/attack-of-the-clockwork-a/oojmcpcnhdedgiegdocaedonlgfhlpgj

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The Great Book Sort (Part 1)

July 26, 2022 at 12:18 am (Advanced/Publication, All Steampunk Fiction, book reviews)

I’ve been reading mainly ebooks for many years, and now have over 700. I only recently realised I could and should sort them. The main categories I am now using are “Favourites” (happy to re-read frequently for the rest of my life), “Nah” (books that are good, but I dislike them for one reason or another—but if I get desperate I could still potentially re-read them). I also have categories for research (mainly non-fiction), and for “People I’ve Met” (mainly so I can quickly glance at them when I’m on a panel with someone, to remind myself of their books—but also so that if I hate a book by a friend, I can put it there rather than in the “Nope” section).

Here are some samples from the main three.

Favourites (currently 249)

“Notes From A Small Island” by Bill Bryson. It’s very rare for non-fiction to be so entertaining that it’s worth a regular re-read, but Bryson’s travel books are brilliant (and hazardous, because if I try to read one before I go to sleep I laugh so much I end up feeling more awake than when I started). Other than his travel books, I also love “At Home”, his book about his house and by extension the history of the home in the Western World. Highly recommended for historical authors, even though I don’t own a digital copy. His book “A Short History of Nearly Everything” isn’t nearly as fun (although definitely more fun than a textbook).

“Minimum Wage Magic” by Rachel Aaron. An incredibly relatable heroine fighting seemingly impossible odds to make rent. I like it. Haven’t bought the next book in the series, but I think that has more to do with cashflow than anything else. Or possibly because it wasn’t quite good enough to make me want to keep going and risk the quality falling in the sequel.

“Mr Malcolm’s List” by Suzanne Allain. Delightful and witty Austen-esque romance. I’ve been recommending it for years and now it’s getting made into a movie.

Nah (currently 89)

“Nice Dragons Finish Last” and “One Good Dragon Deserves Another” by…. Rachel Aaron. It’s rare for a writer to fall into two categories, but clearly these books were “tolerable, but not handsome enough to tempt me”. Maybe I won’t buy the second “Minimum Wage Magic” book after all. Sometimes it’s nice to take your reasonably-happy ending and pretend nothing of interest ever happened to the character again.

“Children of Blood and Bone” and “Children of Virtue and Vengeance” by Tomi Adeyemi. Really well written, but just a few shades too dark for my readerly palate.

“The Water Knife” by Paolo Bacigalupi

Really well written; very violent. It’s science fiction (my preferred reading genre is ‘YA fantasy that doesn’t go on and on excessively about how hot the romantic interest/s are’) and climate fiction, set in a very dry USA.

Nope (currently 116)

“The Sparrow” by Mary Doria Russell. This was recommended to me by a friend, and I can definitely see why. It is heart-rending and has a lot of kindness in it, and a very interesting exploration of faith. But some really bad stuff happens—too dark for me to stomach. TW: rape.

Almost all stories with rape in them (including flashbacks, spousal rape, or statutory rape) will go in the “Nope” pile for me. This book definitely earned its rape scene, but even so…. way too many writers think, “What shall I put in this female character’s backstory?” and go straight to sexual violence. I’ve done it myself (once, out of hundreds of stories). As someone with a vivid imagination and strong empathy, it is often traumatising for me to read. I am extremely fond of trigger warnings for this reason, and wish all books with sexual violence had them.

“The Wandering Inn” by Pirateaba. Great cover, terrible writing. I never read past the opening few pages. (If you think publishers are harsh for rejecting books based on a few pages, you should try giving a book to actual readers. We’re not here to find your diamond in the rough. We want diamonds from page one, sentence one.)

“Brilliant Devices”, “Her Own Devices”, “Lady of Devices”, and “Magnificent Devices” by Shelley Adina. This is light-hearted steampunk, and I obviously liked it enough to buy all four books the first time around. But the second time around the author’s admiration for the heroine was too grating, and the way she won over a bunch of streetkids struck me as both unrealistic and patronising. And yes, I know books aren’t meant to be exactly like real life, but the mix of dark problems and comical solutions bugged me so much I don’t want to go back.

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Magic in the Mail

May 12, 2018 at 12:33 pm (All Steampunk Fiction, I get paid for this, Interactive Fiction, Murder in the Mail, Steampunk, Steampunk Australia Stories, Steampunk Series)

The (first?) “Murder in the Mail” Kickstarter was successful, raising thousands of dollars. You can read more about that story here.

As you can probably guess from the title, this led to further shenanigans.

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There are currently TWO “Magic in the Mail” stories in development:

Magic in the Mail: Feuding Fae

This is a tale of two missing magical creatures; a phoenix and a water dragon.

Phoenixes and dragons hate one another, so foul play seems likely. Their concerned parents team up with some magic-sensitive mortals to follow the missing “children” and perhaps save their lives. The missing ones have left a trail of art behind them (because an encounter with a magical creature inspires wonderful art).

It is posted in three parcels, and includes artistic objects which you’re going to love!

It is also 100% G-rated.

$50 plus postage (or $40 if you buy the boxed set in person at a conference/fair) through the store right here.

The first mail-out will be June **2019** but you can make preorders now.

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This beautiful anuragnathus (yes it’s a real dinosaur) by Alan Lam is part of the story—and yes, the Chinese character is both a clue and a red herring.

What does a dinosaur have to do with a story of magical runaways?

You’ll have to buy the story to find out.

Magic in the Mail: Emmeline’s Empire (mini story)

This is a steampunk fantasy tale set in the same world of magical metals as all my other steampunk, including my novels (in fact it takes place at the same time as part of Iron Lights and the game Attack of the Clockwork Army).

A Perfectly Ordinary (she says) shop-keeper named Xiong joins a fledgling rebellion headed up by the famous Emmeline Muchamore. It’s a tale of secrets, hope, aeronauts, lighthouses, an alternate reality Charles Dickens, and fruit ices for all.

$30 plus postage (in a single pack because I’m trying to keep it affordable) from my store here. Available now!

The first mail-out is. . . within 6 months of the first order. Probably more or less instantly. This story is a much smaller operation than the others. I’ll be feeling my way as I go.

A stripped-down version will be included with my third steampunk fantasy novel (available in August 2018), with just two black and white pieces of art included. The full version has a build-your-own hot air balloon, handmade jewellery and a steampunk song by the Littmus Steampunk Band!

Here’s one of the pieces of art. This is a print of an oil painting by Graham Gercken, who takes special orders.

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Since people tend to feel strongly about the genres of both crime and fantasy, “Magic in the Mail” has its own forum, here.

 

All my stories are available through my store here.

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My Six Selves (on facebook)

May 2, 2018 at 11:40 am (All Steampunk Fiction, Interactive Fiction, My Novels, Pirates, Rahana Stories, Steampunk, Steampunk Australia Stories, Steampunk Series, Writing Ranting)

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And I’m on twitter, too 😛

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My 2017: No wonder I need a lie down

January 1, 2018 at 4:05 pm (All Steampunk Fiction, Daily Awesomeness, I get paid for this, Interactive Fiction, MegaList of Awesomeness, My Novels, Pirates, Rahana Stories, Steampunk, Steampunk Australia Stories, Steampunk Series, Writing Ranting)

What an epic year. I spent over 15 years of my life writing novels that nobody would touch, and now that it’s started to rain it’s pouring (which is a wonderful thing).

I spent vast amounts of time on the Tin Man Games “Choices That Matter” app (Google Play and iOS). It’s a story hub for serial interactive tales and it has over a million downloads of the free sample sections. The three stories so far are:

“And The Sun Went Out”

A near-future scifi which I co-wrote with KG Tan and Alyce Potter. It had 60 updates over 15 months, and clocked in at just over 600,000 words (longer than “War and Peace”). Each read-through is about 150,000 words.

“And Their Souls Were Eaten”

I wrote all of this one (edited by Phill Berrie and KG Tan), set in the same steampunk universe as my Antipodean Queen novels, but with a completely distinct magical problem (and taking place in Europe). The finished tale is 400,000 words long, and after that I had a nice lie down.

“And Their Heroes Were Lost”

Phill Berrie is writing, and KG and I are editing (oh how the tables are turned, hey Phill?) This is also sci-fi, but I don’t want to give away any more than that! Phill is still working on this story, and his fans are clamouring for each new update.

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I also wrote, edited, and published the novel “Antipodean Queen 2: Silver and Stone“, and will be finishing that trilogy in 2018 with “Antipodean Queen 3: Iron Lights” (that’s right: the title has changed since Book 2 was published).

AND my actually-rather-good pirate fantasy trilogy for kids (like Narnia, but with pirates) that I wrote many years ago has been accepted for publication and shall begin release with a free pirate mini-ball (live music, prizes, costumes, and everything!!) on Saturday February 17th.

“The Monster Apprentice” is the first book. And it’ll be illustrated, too! Plus (shh don’t tell) one of my very very very favourite Aussie authors is going to read it and give me a cover quote!

And I have three other very exciting projects coming out in 2018! One I can’t talk about yet, one will be published on the premium label at Choice of Games (they pay VERY well for books that make the premium grade), and one is called “Murder in the Mail: A Bloody Birthday” and is a murder mystery told entirely through postcards, letters, objects, and art. That link is to the shiny new forum where readers will be able to talk to one another about who they think is the killer, and how much they love all the art I chose!

2017 was a great year for my writing, and 2018 is going to be even better.

I is happy.

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Things are looking up.

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Steampunk Stories

October 2, 2017 at 8:43 pm (All Steampunk Fiction, Interactive Fiction, MegaList of Awesomeness, My Novels, Short stories, Steampunk, Steampunk Australia Stories, Steampunk Series)

I have amused myself for some years by writing a number of stories and novels in a wide range of utterly different formats. Presumably this is due to an unconscious desire to confuse and frustrate the largest possible number of my own readers.

ALL my steampunk takes place in the “Steampunk & Sorcery” universe, including the “Antipodean Queen” novel trilogy.

In an effort to give completionists a fair go, this blog entry will always display the full list of all my steampunk tales, where to get them, and whatever else you may need.

Each story is designed to stand on its own without spoilers, but the first Antipodean Queen novel, HEART OF BRASS, was written first.

In reading order:

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1. Flight: An Alchemical Adventure. An interactive story that starts in 1783 when the protagonist (who has been imprisoned on Death Row in Versailles) is allowed to be the first person to fly in a hot air balloon. The protagonist is the first to tell you that they are the greatest mind of the age—they are the alchemist who discovered magical metals. In the canon version of the story they stay evil and ultimately become the baddie in “Choices That Matter: And Their Souls Were Eaten”. She is also Madam Alchemist, although in this story you can choose your own gender. It’s $5 at https://felicity-banks.itch.io/flight-an-alchemical-adventure.

2. Choices That Matter: And Their Souls Were Eaten. An interactive story set in 1837 Europe, originally released as a serial story through the Tin Man Games company’s Choices That Matter app. It is now complete, and will be released on Steam at some point (probably 2019). I like to pretend the player character is Emmeline’s relative, even though the story has a completely unique premise and plot. It is available as an app for iOs or Google Play. The beginning is free.

3. The Case of the Missing Soul. This is an interactive story written using Twine. The main point of difference is that it’s designed for four players to play together. It is still under construction at the time of writing (March 2019). None of the characters appear in any other stories.

4. Madam Alchemist portable escape room (Canberra only, sorry). This is set in the same year and approximate location as the above stories, but you get to be trapped by soulless monsters with a group of friends. How fun is that? Details here. No spoilers and no in-world knowledge is necessary ie this stands alone.

5. Antipodean Queen 1: Heart of Brass. A young adult steampunk novel set mainly in 1854 Australia. Emmeline Muchamore’s origin story. You can buy physical copies through Odyssey Books, who will post it anywhere in the world. You can also order it through any bookshop (the ISBN will help you; it’s 978-1-922200-58-7). You can also buy either print or digital copies from Amazon US, Amazon Australia, Barnes & Noble, Kobo, Abe Books, The Book Depository, etc. You can read the blurb and beginning here.

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6. After the Flag Fell. A printable interactive story that won the 2015 Windhammer Prize. That version is free here, and an updated version is included with all editions of Heart of Brass. It is set immediately after the events of Heart of Brass.

7. Antipodean Queen 2: Silver and Stone. The second book of the novel trilogy. Like the first book, it’s available on Amazon US, Kobo, Odyssey. The paperback ISBN is 978-1-925652-20-8. The blurb and beginning are here.

8. Escape From the Female Factory is a printable short story that happens at the same time as events in Silver and Stone. It should be read after the novel, and is only available as a special feature with the novel.

9. Antipodean Queen 3: Iron Lights. The third novel of the trilogy is now available in physical form! Digital availability is coming soon. The paperback ISBN is 9781925652444 and the blurb and beginning are here. It takes place at the same time as “Stuff and Nonsense”, “Attack of the Clockwork Army”, and “Magic in the Mail: Emmeline’s Empire”. I recommend reading the novel first.

10. Stuff and Nonsense is a live-action role-playing game designed for beginners (possibly children). It’s a little like those ‘Murder Mystery’ board games, but with actual (silly) games thrown in. The printable version is available by emailing me at fellissimo@hotmail.com with the subject line STUFF AND NONSENSE. I converted it into a Twine game (with images), which is quite different to the original story, and which you can play for free here. It has some very minor spoilers if you read it before the books. Big spoilers if you read it before the role-playing version. THIS STORY TAKES PLACE AT THE SAME TIME AS ANTIPODEAN QUEEN 3: IRON LIGHTS. Hopefully that’s fun for people who want to explore the world of the novels a bit more. You won’t know the “canon” version of the story without reading the novel, so you can feel free to decide which ending you like the best. Also, a particular character is definitely not there in the novel. The novel is canon, but the game is just not as fun without [redacted].

11. Attack of the Clockwork Army. An interactive story that takes place in the 1860s, mainly in Australia. It allows you to play as one of Emmeline’s siblings if you wish (which will cause spoilers if you haven’t read the novels) or as an original character in a slightly different and spoiler-free reality. Available here as an app for any device, or it can be read on your browser. It uses the ChoiceScript tool. THIS STORY TAKES PLACE AT THE SAME TIME AS ANTIPODEAN QUEEN 3: IRON LIGHTS. Hopefully that’s fun for people who want to explore the world of the novels a bit more. You won’t know the “canon” version of the story without reading the novel, so you can feel free to decide which ending you like the best.

12. Magic in the Mail: Emmeline’s EmpireThis is a short story told DURING THE EVENTS OF ANTIPODEAN QUEEN 3: IRON LIGHTS, in which a side character is the main character. Hopefully that’s fun for people who want to explore the world of the novels a bit more. It also stands alone as a steampunk story. “Magic in the Mail” (and “Murder in the Mail”) are two storytelling formats invented by yours truly. The “classic” version is physically posted to the reader. The parcel contains letters, objects, and artworks that together tell an immersive story that asks the reader to participate (in this case, by building a convertible flying device). This one is special because it’s cheaper ($25 for Australian residents instead of $40; probably $40 for everyone else, including postage of the story). It also includes a song by the Littmus Steampunk Band and a piece of handmade steampunk jewellery made by Liesel Turnbull.  A stripped-down version will be included as a bonus with the Iron Lights novel. It will include a limited number of 2D black-and-white artworks only. You can buy the full version for $50 here.

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The simplest way to know when a new story is coming out is to join my mailing list by writing an email to fellissimo@hotmail.com with MAILING LIST in the subject line. I don’t share emails, and I won’t spam you. Usually the mailing list gets about one update a month with major news only (new releases, conference appearances).

PS Here‘s a great article on the whole field of steampunk novels (those not written by yours truly), including links to many many reviews. It’s highly out of date, but the books are still good!

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News about “Choices That Matter” story app.

July 15, 2017 at 4:33 pm (Advanced/Publication, All Steampunk Fiction, I get paid for this, Interactive Fiction, MegaList of Awesomeness, My Novels, Steampunk)

Eep, I really haven’t written for a while.

In my defence, I am in a whirlwind of writing as I finish “Choices: And Their Souls Were Eaten”, write the sequel to “Heart of Brass” (it’ll be a trilogy by the end of next year), and research and write [redacted] for [redacted], which is terribly exciting.

First things first, the Tin Man Games story app formerly known as “Choices: And The Sun Went Out” (after the first story, which I also co-wrote) is now known as “Choices That Matter”. It’s still on iOS and Google Play, and the finished tales will eventually show up on Steam.

So, I co-wrote the first story, “And The Sun Went Out” (from arc 4 onwards)

I wrote the second story, “And Their Souls Were Eaten”

I shall be editing the third story, “And Their Heroes Were Lost”.

All in all, KG Tan and I have made sure our fingerprints are all over all three stories. (For those not in the know, KG Tan is the project head of both “Choices That Matter” and “Miss Fisher” and he wrote rather a lot of “And The Sun Went Out”. He’s the last line of defence when it comes to editing, especially coding errors, and he is a spectacularly gifted person as well as a genuine friend.)

Phill Berrie was the first-line editor for “And Their Souls Were Eaten” and he is the writer of “And Their Heroes Were Lost” (which is seriously excellent!)

 

So let’s talk “And Their Souls Were Eaten”, since it’s my big beautiful baby. It had forty updates over 10 months, and the final update will come out within days. The final word count is around 377,000 (which is impressive until you compare it to the 15-month “And The Sun Went Out”, which came in just over 600,000 words).

YES in case you were wondering, it is connected to my other steampunk stories (they’re all connected). It takes place in 1836 Europe, well before any of the other stories, and the central problem of the story is different to all the rest.

Whenever I write interactive steampunk, I decide one one version of the story that is the “canon” version—the least contradictory version. When it comes to “And Their Souls Were Eaten” the canon version is as follows:

 

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  1. The character is male (or appears to be), and after eating the soul of Charles Dickens they ultimately “become” the Charles Dickens that we know from “real” history (minus the horrible behaviour toward women, because I want to like him and it’s my story dammit). He writes all the Dickens stories just as they exist in our real world. The character might just show up in the novels (as “Charles Dickens”). He certainly shows up in “Stuff and Nonsense”.
  2. The soulless problem is 100% dealt with and although a few people continue to build anti-soulless towers and to keep an eye out in case any soulless escaped, by the time Emmeline Muchamore (hero of the novels) is causing trouble it’s rare to hear “soulless” or “Great Ones” even mentioned. In fact, they don’t come up in the novels at all (conveniently for those who read the novels but not “And Their Souls Were Eaten”.
  3. Activated gold is discovered during “And Their Souls Were Eaten”, and a few other magical metals are discovered in the 1840s, before the novels begin in 1853.

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Procrastination Technique #452: Reviews

December 17, 2016 at 10:47 am (Advanced/Publication, All Steampunk Fiction, I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Series, Writing Ranting)

I’ve written about reviews before, and I’m always fascinated, whether the review is positive or. . . not so much.

The Tin Man Games app “Choices: And The Sun Went Out” (including the second story, my steampunk fantasy, “Choices: And Their Souls Were Eaten”) has just under a hundred reviews (mostly just stars) on itunes and has just passed 600 reviews on Android.

Android apps have a cool feature where they say how many people have installed an app, and this app, our app, has been installed over 50,000 times! It boggles my mind that so many people are reading words that I write, and it makes me evil laugh when I read the desperate pleas of addicted readers hanging out for their weekly story fix:

Mario Zalout wrote:

Love it It’s hard for me to find games like this. I constantly crave the story, wanting more. However, I’ve caught up with And Their Souls Were Eaten about 3 times, and I always hate the break I have to take in between. And The Sun Went Out helps with that though, and since I know it’s considerably longer I work at it whenever Souls needs an update.

Theresa Budd wrote:

Great game but… This is a really great game but I wish they would update the bear version. I was having so much fun playing it and now I’ve got as far as can but they need to update it so I can finish the story please.

Zachery Fitzpatrick wrote:

You’ll love the story …..untill you get a nice distance in…. then the book shuts itself on your fingers and then throws itself into a fire and tells you wait for a update.

Trevor Veltema wrote:

So good Honestly the best game I’ve played, I was on it from 12am to 7 am, it’s very addicting

Johannes Haler wrote:

UPDATE MORE PLEASE The story And The Sun Went Out is easily one of THE best stories I’ve ever read. The plot about how the sun disappesring and stuff is just amazing! Please, I’ve reached the part where update is needed and I NEED MORE! Thank you Tin Man Games, for making reading fun, and making one of the best books I’ve read!

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There’s a whole sub-group who are angry that you have to pay (or watch ads) to read the whole story. Since I know exactly how much I earn (hint: not an enormous amount), I’m not entirely sympathetic to these:

Alper Can Buyuk wrote:

Ad-fest So you need “choice-tickets” to make decisions and progress the story. The only way to get these is either purchasing them, or buying a pass which allows you to progress through the app. The other option is watching a 30 second ad for a measly 3 tickets, completely breaking the immersion. Shouldn’t be a free app in the first place if this is the way the devs are gonna go about it.

Franz Airyl Sapit wrote:

TOO PRICEY. NOT WORTH IT. In my local currency, two Story Pass (needed to play this,”pay to play”) of this game is worth as much as Dragon Age Origins, a PC game. Imagine that.

Kaneki Ken wrote:

Money-grubbing morons. Whoever is the developer(s) of this game is seriously an annoying one. Not only do you deem it, unfavourable to have a narrator. To continue the story, you force us to give you money? How cheap is that of a practice! You don’t deserve money of you’re too lazy to have a voice actor!

In their defence, ebooks are sold in a much simpler system. There’s a big yellow button that says “free sample” and it’s easy to understand that the free sample is specifically designed to suck you into buying the book. These story apps are exactly the same thing, but app stores list them as “free, with in-app purchases” which isn’t deliberately misleading but it feels like it is.

Sadly, there are sometimes bugs and those reviews are always awful. The only up side is that bug-fixing horrors are someone else’s job to fix. Yay?

I love it when reviewers give useful information (and even more when they rebut the “I don’t want to pay/watch ads” reviewers).

DERPING Dubstep wrote:

Worth the read Don’t expect this to be an adventure game with managing inventory and fight enemies. If your looking for that you better off getting something else but don’t let that deter you from this experience. Like it is described by the developers the story is really choice based. I noticed how different the story was when i looked at the screen shots and compared it to mine, i was surprised. (And their souls were eaten seems really interesting hope we get an update soon)

Kat Hargis:

Amazing Currently reading The Sun Went Out- and the story is compelling and leaves me craving more. It is definitely worth to purchase the Story Tickets pass or whatever it’s called. Not only does it support the creative geniuses behind the story, but it also keeps me satisfied with long reads rather than short ones. Compared to other choice-based novels, this one is probably my top pick, beating even TellTale games. Once again, definitely worth that I initially spent. Looking forward to the updates on the story!

krazykidfox wrote:

Fantastic I’ve read both stories up to date. They’re both fantastic, and I’m eagerly waiting for more content. Pick this game up, hands down. While yes, you do have to either watch ads or buy tickets to progress through the stories, it’s honestly a very fair and generous system that stands out from all of the Free-To-Pay mobile games out there. Props to you, devs. Get this, you won’t be let down.

I don’t have a name wrote:

Awesome (Currently reading “And The Sun Went Out”)Intriguing, mysterious, smart and a bit dangerous. I love the fact that, although the choices you have are both natural and logical and not extremely different from each other, any choice you make has a huge impact on the story, changing it in major but still subtle ways. The only downside, in my opinion is the fact that you can’t redo a choice. You have the option to start the whole story from the beginning but I don’t want to repeat everything just for one mistake

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I really love that people are passionate about the stories!

The first story has been running over 14 months and is well over 500,000 words altogether (although each read-through would be about 100,000 words – the length of a regular book). 

The person known as “I don’t have a name” is going to love the stuff that happens towards the end of the first story, when literally hundreds of seemingly insignificant choices have the power to save the world. . . or doom it forever.

The final final final piece of the story will be released roughly on Christmas Day. If you want to read the whole story from beginning to end—possibly several times, so you get different experiences—then this is your moment to jump on board!!

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Getting into the reader’s mind

December 16, 2016 at 10:34 pm (Advanced/Publication, All Steampunk Fiction, I get paid for this, Interactive Fiction, Steampunk, Steampunk Series)

NB There are structural spoilers ahead for “Choices: And Their Souls Were Eaten”, and more mid-level spoilers in the comments.

Regular readers will know that I live and breathe “Choices: And The Sun Went Out”, a serial interactive story produced by Tin Man Games. (It’s a massive story app available on Android or itunes, with new sections every week and the ability to choose where the protagonist goes and what they do.)

Although the app is called “Choices: And The Sun Went Out”, it contains two stories (so far!)

I was hired as a co-writer on the original story, and I have literally one section left to write. After FIFTEEN MONTHS and SIXTY updates, the story is ending. It’s an amazing feeling for everyone involved. Do buy the app as a Christmas gift from you to you. It’s a lot of fun.

But that’s utterly not what I’m writing about. The second story in the app, “Choices: And Their Souls Were Eaten” is my own project, set in the magical steampunk world of my novel and various other stories.

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Here’s one of the unique things about the entire “Choices: And The Sun Went Out” app: every four weeks there is a super-significant choice, usually a choice of which location to go to next. The reader gets to pick where they go… and then a dial appears to tell them what percentage of readers chose to go to the same place.

The writers can also see what all our readers are choosing.

So. Confession time.

Each super-choice is meant to be equally appealing, but at the end of Arc 1 it became clear to me that almost all of my readers had chosen one particular path. (I’m going to go back and edit the Arc 1 text to make the other choices more appealing.)

Arc 3 has just ended, and I was dying to find out what choices people made there. In Arc 3, the player chooses their animal form. They can shift into their animal form at various times during the rest of the story, and it’s often useful (or just fun and awesome). Certain animals have certain skills (did you know rats have an absolutely amazing sense of smell? Research, baby!)

There are five possible animal forms, but the reader was given a choice of only two animals, based on two of their previous choices. For example, if they had chosen to avoid physical conflict as much as possible, and to stay in the forest rather than seeking out people, they might be a deer. If you email me privately to ask for more detail, I’ll tell you more.

The five animal choices were: Sparrow, Otter, Deer, Greyhound, or Rat.

The statistics were always going to be skewed due to the Arc 1 choice, but here are the results:

Greyhound: 53%

Sparrow: 19%

Rat: 18%

Deer: 9%

Otter: 1%

All I really wanted to say was that if you’re an otter, you have read quite a different story to everyone else. Congratulations.

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Choices: And Their Souls Were Eaten

August 31, 2016 at 2:20 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Series, Writing Advice)

I’ve been working very hard on this story app for Tin Man Games all this year, and I’m incredibly proud of it.

The beginning is free, and the rest costs a few dollars (or a LOT of ads if you choose that option on Android).

It’s a subscription story that releases a new section each week. There are between 2 and 7 strands happening at any one time, with both delayed and instant branching.

Some of you are already subscribed to the award-winning “Choices: And the Sun Went Out” (I’m a co-writer there). In that case, you’re already subscribed to “Choices: And Their Souls Were Eaten”. (Congratulations!)

The original story, the near-future scifi game “Choices: And The Sun Went Out” will end in December this year. The second story, “Choices: And Their Souls Were Eaten” will be “medium-length”. Ultimately it’ll work out to be around half a million words.

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On Apple, a subscription to either story gets you a subscription to both.

You can choose to have certain character/s speak to you through your apple watch, if you have one. (That, the music, and the sound effects can all be switched on or off – I like the music off but the sound effects on.)

On Android, you can buy (or earn by watching a LOT of ads) Story Passes, which can be spent on either story.

“Choices: And Their Souls Were Eaten” is my project from the start; a steampunk adventure set in 1830s Europe when Queen Victoria was a teen princess and strange monsters roamed Europe. It uses the same magical steampunk universe as my novel “Heart of Brass2” and the ChoiceScript game “Attack of the Clockwork Army” but there aren’t any spoilers.

One of the features of the subscription system is that the writers (I have paid editors who happen to be excellent writers as well, and I encourage them to add cool bits) can adjust the story based on suggestions from readers. I’ve been known to add pirates, name characters after fans, and so on—all based on what people seem to like.

Place your random requests here, if you like!

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