“Worst one I’ve ever played”: Reviewing the Reviewers
This is an article I wrote a while ago, 2015 or 2016 I think, when my FIRST interactive novel was freshly published. I’ve written a LOT of stories set in my magical steampunk universe, and the full list including reading order is here.
It finally happened: my first interactive (that is, Choose Your Own Adventure-ish) Australian steampunk novel is wandering unsupervised in the great big world, gathering reviews near and far (and scaring its mother half to death).
My very first review was the comment “Worst one I’ve ever played”, accompanied by one star. I was genuinely amused by such a start to proceedings.
Then the very clever and well-respected Emily Short published a review on her blog, and said, “All in all, then, this is both the biggest and the best of the Felicity Banks games I’ve tried so far; the worldbuilding is more extensive and the plot better structured.”
She also said the beginning was nicely paced while the end was rushed… which is funny since another reviewer said the beginning was boring but don’t worry because it gets better once you get into it.
People say, “Don’t read your reviews” but with material like this, how could I resist?
The reviewers above well and truly set the tone for what was to come. Another reviewer described the book as “Offal” and wrote, “The weird world it is set in succeeds at making no sense and remain unappealing at the same time.” That person was so passionate they reviewed it in two different places. Another said, “The setting wasn’t well explained and I couldn’t make sense of it, and the story was incredibly short, and when I mean short, I mean god awful. I was done in 15 minutes, and I didn’t even figure out what was going on, and no skill was required.” They concluded with the advice: “Skip this one at all costs.”
Other people said, “Cool universe and concept”, “Original and well written”, “I love a good well-thought-out setting, and I could tell that the world was thoroughly planned”, “I was hungry for more steampunk/clockwork creatures, and I wasn’t disappointed. (Actually, thinking about it now, this game has the same kind of story that I was hoping for…).”
I’ve been a little wary of promoting the game in certain places, since it has some violence, and some (*gasp*) sexual diversity. I knew the setting of a steampunk Australia was special, but I would never have guessed it could be considered controversial. All I need now is to be banned, and I’ll know I’ve got it made.
I’ve been working non-stop to get the rumbling engine of promotion moving, and I now have a weird feeling that I’ve managed to start something I can’t stop. That’s the entire point of the exercise, but that doesn’t mean it’s not scary to see the train suddenly belch fire and clatter off beyond my control.
Good luck, little e-baby. I know your friends are out there.

My interactive steampunk novel, Attack of the Clockwork Army is set in Australia. You can choose to be male or female, gay or straight, an innocent or a liar. You can even choose to fight for the British, or not to fight at all.
The book is available as a Choose Your Own Adventure-style app for your device on Amazon, Apple, Android, and Chrome. You can also buy it directly from the publisher (an easy way to buy and read it on your computer).
The app stores list it as “free, with in-app purchases”. What this actually means is that the beginning is free, and then you pay $5 (once!) to read the rest.
https://itunes.apple.com/us/app/attack-of-the-clockwork-army/id1042824941?mt=8
https://chrome.google.com/webstore/detail/attack-of-the-clockwork-a/oojmcpcnhdedgiegdocaedonlgfhlpgj

benoitsmithfr said,
June 14, 2024 at 5:37 pm
Talk about divisiveness! 😀 I can’t wait to play this.