Beginner’s Interactive Fiction, Part One: Twine in Five Minutes

November 24, 2024 at 1:45 pm (Articles by others, Beginners, I get paid for this, Interactive Fiction, Interactive Fiction Tutorials, Writing Advice) (, , , , )

Interactive fiction is any story that involves the reader in the story, usually by giving them choices along the way that change the text.

“Twine” is a tool that creates a story map as you write your story. It’s shockingly easy to use (speaking as a person who has major struggles operating her own phone).

STEP ONE: Go to Twinery.org, which looks like this:

    If you can, download it as a desktop app. Otherwise, click on “Use it in your browser”. Press skip (or don’t press skip, and go through a quick tutorial that is better than this) and you’ll get to the screen that looks like this (if you are using the desktop app it won’t have the warning):

    On the top left, click on “+New”. You can type in a title if you like, or leave it as “Untitled Story”.

    Your new story looks like this:

    Yay! You are now writing a story in Twine.

    STEP TWO: Double click on the box in the middle of the blue space. Then your screen will look like this:

    In the white box (aka a bigger version of the little blue box), type the first few sentences of your story.

    Writing tip: In interactive fiction, most readers want you to get to a choice as quickly as possible, ideally within 300 words. This applies to every choice!

    I am starting with two useful story hooks: An interesting setting, and an interesting problem.

    Writing tip: Interactive fiction is usually a game (even when there are no sounds or pictures or animations), so using tropes is a VERY GOOD thing eg. Dirty violent pirates; dangerous nature; femme fatales or mad scientists. Try to think of your story as a game. If you were writing a pirate game, you would definitely want fighting, alcohol, historical weapons, and danger—so make sure those things are present in your story. When I wrote “Scarlet Sails” I started with a list of every pirate trope I could think of: betrayal, rum, ambition, gold, evil mermaids, treasure, sea monster, storms. Then I made a plot that linked them all. That is my most successful story.

    STEP THREE: Make at least two choices (you can make as many as you like, but it will get out of control extremely quickly, so I recommend starting with two).

    I have chosen:

    1. Take Redbeard’s sword and challenge his friend to a fight to show how fierce you are.
    2. Sneak up the other ladder and dive overboard—perhaps you can swim the rest of the way.

    In order to tell the computer that I want them to be choices, I type them up like this, with double square brackets at the beginning and end.

    [[Take Redbeard’s sword and challenge his friend to a fight to show how fierce you are.]]

    [[Sneak up the other ladder and dive overboard—perhaps you can swim the rest of the way.]]

      Twine instantly creates two new boxes; one for each choice. You can rearrange the boxes by clicking on them and dragging them around. Here’s the same page after I’ve rearranged them so I can see everything better:

      To write the next sections, I double-click on either box and start typing the next bit of the story. Here I’ve written a bit of story and another pair of choices. Because I used [[ and ]] again, Twine has made two more boxes for me.

      And the story is up and running!

      Let’s stop here and see how it looks for a reader. Click once to highlight the original box (the one with your title or “Untitled Passage”) then go up to the menu and click on “Test from here”. It will automatically open a new window.

      The choices are in bright text, and I can click on either of them. I choose the second choice.

      If I click on either of these choices I get a blank screen, because I haven’t written them yet.

      Note the “back” arrow on the top left of the black screen. If the reader changes their mind about a choice, they can go back.

      Aaaand that’s it! That’s how you write a story in Twine! Congratulations! Here’s a kitten picture to celebrate.

      BUT if you used your browser, you MUST save after each session, because if you don’t touch your story for seven days it will be deleted.

      STEP FOUR: Saving your story.

      Close your ‘testing’ browser window so you’re back to your usual blue screen. Click on “Build” in the upper menu, then “Publish to file” on the menu that appears below it.

      Your story file will go to your downloads folder, and if you open it, it will look exactly like it does when you test it online (but it will not require an internet connection to open). You can email it to friends to read.

      Writing Tip: Did you notice the typo in the very first choice in this story? “chellenge” should be “challenge”. The easiest way to fix it is in the very first box, here, where the choice is written:

      It will automatically fix the typo in the title of the next box.

      STEP FIVE: When you’re ready to learn more, go back to Twinery.org and pay attention to this section:

      There are great articles for beginners on the left.

      And, Twine comes in four “flavours”: Chapbook, Harlowe, Snowman, and SugarCube. Once you’re getting better at Twine, you’ll need to pick which one or ones suits you best. Use the “Twine Cookbook” to decide which one you want to try, then use the online guide on the right.

      STEP SIX: Time to join the community.

      The interactive fiction community is pretty great. It is usually very inclusive (especially of women and LGBTIQA+ people). One of the places people hang out is https://intfiction.org and it is definitely worth signing up and having a look around, then joining in the conversations. (They’re getting a lot of spam at the moment, so it may take a little while to prove you’re human.)

      Welcome, and enjoy!

      The next lessons will include writing with ChoiceScript (which is better than Twine at book-length stories), the Choice of Games forum (for users of ChoiceScript), and how to keep your many many branches under control.

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      IF Comp 2024: Imprimatura

      September 15, 2024 at 7:45 am (Interactive Fiction, Reviews)

      First of all, I’m so glad the blurb immediately explains the title: “Imprimatura (It.): the first layer of paint on a canvas.”

      This game is going to produce a picture. Colour me intrigued.

      The writing is evocative and beautiful (essential for this story), and the soundtrack and effects are perfect too. It’s very warm and gentle (probably partly because of the choices I made).

      Sometimes I got the same painting description twice in a row, which I think is an error. On the other hand, the game explained at the end that even selecting the same paintings in a replay will unlock different memories. So maybe not.

      It was fascinating, well-written, and the final result was interesting as well as giving me the option to go back and change things, which I liked. I didn’t like that the emotional choice of the final painting always partly obscured the image, but that’s an artistic choice I think. The layering along the way is incredible.

      It’s an extremely replayable game. There are over 100 versions of the final painting and much much more to discover along the way.

      I think this might be a perfect game.

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      The Virus Diaries: The Floating City

      March 29, 2020 at 6:42 pm (Fully Sick, general life, Interactive Fiction, Mum Stuff, My Novels, Slow Writing)

      Today is Sunday, which means I get to (mostly) ignore the kids and (theoretically) focus on my writing. I did have a reasonably good day yesterday: I was too tired to do much of anything until the kids were asleep, but then I finished expanding Chapter 11, including adding a section on future quarantine methods (someone from another city is visiting the main city, so he has to have blood, saliva and mucus samples taken, and have a chemical bath, and have his movements tracked for six weeks via his wrist computer). It’s a minor section, but of course I think it’s super cool that my vision of the future has learned a major lesson from COVID-19.

      Zipper remains unimpressed.

      A long, long time ago, when TJ looked like this…

      … I had an idea for a story set in a floating city after the ice caps have melted. The idea bubbled away for years as I worked on other things. I’d always think of it when I went swimming, because of course the population of a floating city would be amazing swimmers (and because swimming laps is not exactly mentally taxing, so it’s an excellent time for random pondering).

      I began properly researching for “The Floating City” in very early 2017. Inspired by Trump, I wanted to write some disabled characters (since he was being horrid to disabled citizens, among others). I was generally aware that there are more disabled people in the world than in fiction, so I thought it’d be good to change that balance a little. I was also aware that I knew very little and would need to go to some extra effort to make sure my representation of disabled characters did more good than harm.

      I was originally going to have the reader choose whether they were mute, a double amputee, or phobic of deep water. The main issue with that is that the nature of ChoiceScript games is that choices should for the most part be very balanced. So having such a choice implied that those three options were all equally difficult. I couldn’t say whether they are or aren’t, but that just makes it even worse.

      I’m fascinated by languages (I actually studied linguistics at uni, although not as a major) so of course the many sign languages in the world are very interesting (things like facial expression or the expansiveness of a gesture showing “tone”, and variations from place to place). Like most people, I’m aware that some Deaf people will elect to NOT get their hearing “fixed” given the option, because there is a whole Deaf subculture that is more important to some people than the ability to hear (the rough unpleasant sound of electronic “hearing” is definitely a factor too). I also liked the idea of a floating city made of glass spheres that people both lived in and travelled through. I imagined there might be sealed hatches that took an annoying few seconds to open. So I figured some basic sign language would be handy for people to communicate through glass, and I invented “Tapping” which is handy for those awkward minutes talking through glass, as well as giving people the option of tapping directly onto a person for a kind of “whisper” effect. Therefore, my floating city had a normal sign language dialect plus Tapping.

      And, with Tapping being universally spoken, people would be more open to learning a few regular signs as well, if only to make those through-glass (or underwater) conversations more satisfying. I didn’t think that would be enough to actually have a fully bilingual city, so I made up something else: around a third of the population is Hard of Hearing or Deaf (a rather limited population pool brings out recessive genes).

      With all that background, it was natural for most denizens of Kota Perahu to speak both sign language and Tapping. Which of course means being Deaf or Hard of Hearing is no longer a disability there, much as being very shortsighted is not a disability for me, since I can wear glasses.

      I really liked the idea of a story showing by its world-building that it’s society rather than physical impairment that makes life difficult for disabled people.

      I also really like the fact that certain disabled athletes are literally better than their able-bodied equivalents, because prosthetic technology is really cool. Someone I used to babysit works in the field of making cheap prosthetics for third world countries. People are 3D printing bright pink glittery arms, and tentacles (why not?) and water pistol arms. Kids are designing their own prosthetic limbs for fun.

      So of course a person on a floating island could, hypothetically, become a real-life mermaid.

      They’d need to be a double above-knee amputee for maximum movement, which would require considerable tech to overcome. But… a real tail? I couldn’t give up the idea.

      So I badly wanted at least one profoundly Deaf major character, and a double above-knee amputee for the main character (so readers could ‘experience’ swimming with a real tail).

      And that is how the story ended up, disability-wise. But I didn’t expect my research to have such a profound effect on my own family.

      Chris has innattentive ADD. If you’ve ever met him you’ll notice he’s not hyperactive. Like… not at ALL. If he was any more laid back he’d stop breathing. But I knew there was a genetic element (apart from anything else, his dad also has ADD) so for the first two years of Lousiette’s life, she didn’t watch TV. That’s recommended for preventing or lessening ADD. This is an epic achievement, and all the more so when you consider how much screen time my kids get nowadays (… all of it).

      Louisette as a baby.

       

      I also watched her behaviour, and I noticed that actually she had amazing focus, even as an infant. She was, I thought, basically the opposite of someone with ADD.

      But then when I was chatting to people about disabilities, someone mentioned “hyperfocus” as a symptom of ADD. The word alone was enough to stop me in my tracks. As the name implies, people with ADD are super duper focused on certain things, to the exclusion of the rest of the world. Just like… Louisette.

      She was about to start Kindy, so I did some more research and was able to let her teacher know that we suspected she also had innattentive ADD. Twelve months later, it had been overwhelmingly confirmed and she started taking Ritalin at the relatively early age of 6. (Let’s not get into talking about Ritalin here. ADHD is both over- and under-diagnosed and plenty of people mistakenly believe it’s not a real condition or that it’s due to bad parenting and/or have legitimate concerns about Ritalin as it’s a very powerful drug. Yes, I know.)

      At this stage—in 2017 I’d been too sick to work for two years, although I didn’t have the fibromyalgia diagnosis for another three years—it also slowly dawned on me that *I* was disabled.

      Now obviously chronic illness and disability are technically different things. But there is a whole disabled community, and I’m in it. From that point onwards I grew used to the idea of calling myself “disabled” (It’s been five years now since I was able to do normal work, and it’s highly unlikely I’ll ever recover). Sure I’m not paralysed (as we always think of when someone says “disabled”). That doesn’t make me able-bodied.

      So here I am. Disabled. Connected to others, and experiencing a lot of what other disabled people experience. I applied for a disability parking permit back in 2018 or so, which is SO GOOD and helps me to still be able to do some basic stuff like dropping the kids at school. This year I applied for the disability support pension, and that’s basically the bright shining light at the end of the tunnel of financial failure that is my life. I hope it’s not a train.

      Ah, we were all so cute back then.

       

      Anyway.

      As part of the writing process, I tried to imagine how the current world could plausibly end up looking like the world of The Floating City, especially since the titular floating city was mostly made up of Indonesian refugees (that’s never actually mentioned in the story, although it’s mentioned that most Kota Perahu people have brown skin and most of those living in the underground city of New Sydney are pale).

      So I decided that a world that had experienced the stupidity and racism of Trump might have a massive swing in the opposite direction, and briefly face the very real problem of Climate Change—and the immense numbers of climate refugees—head on, prioritising compassion, scientific innovation, and long-term thinking. Including massive investments of capital.

      So in my version of the future, there is the invention of Glass, which is stronger than regular glass and also acts as a solar panel and a computer screen. The whole city is made of it.

      And Australia builds Kota Perahu, and populates it with a balance of skills, prioritising refugees (or those who are in danger of becoming refugees eg those from the Maldives) but sprinkling in others as well. It is well built, sustainable, and fundamentally independent. It has certain regions that it travels through over the course of a year, trading along the way. It is very difficult to gain citizenship, which is darkly amusing when the ice caps finish melting and several major cities (including Sydney) are largely destroyed, making ‘rich’ refugees beg for entry to Kota Perahu. (That doesn’t actually enter in to the final story, but it would definitely have happened in their past.)

      Other floating cities are built around the world. Some are done properly, and some are thrown together cheaply or in a hurry. Some thrive, and some are effectively new third world countries.

      Here’s an image I’ve bought off Shutterstock for the cover:

      Life settles into a new normal in which a lot of animal species have died out, others have adapted, and the chips have fallen into their new pattern. Australia has a new inland sea (never mentioned in the tale, although there’s a floating city there too), there are several major underground cities, and there are a lot more deserts.

      And that’s where the story takes place, from the perspective of someone who’s grown up in a rather nice floating city and feels sorry for anyone who hasn’t. And their generation can spend a much longer time underwater than ours (based on a few people groups with amazing skills that exist today).

      So. That’s pretty much the deal with The Floating City. I quite often write the first 50,000 words of a book in 4-6 weeks. This one IS technically finished (still editing) and it’s over 100,000 words… but it’s by far the book that’s taken me the longest to write. I don’t fully know why. Maybe because it’s scifi (just barely) rather than fantasy? Or because I knew I needed to research and really think about what I was writing? Maybe because this marks a shift in my writing (it does: my mojo is incredibly weak right now)?

      I’m nearly there. Nearly. And I’ll be doing some more tonight. There are five versions of Chapter 12 (the climactic chapter) so it’ll be hard to stay enthusiastic all the way through, but I’m determined to do a good job.

      An image for the icon when it’s on sale:

      Like all my other ChoiceScript tales, it’ll be a Hosted Game released by Choice of Games.

      Eventually.

      Resource of the day: Check out all the Hosted Games by Choice of Games here. There are a lot of beauties there (including several that I’m involved in, the most recent of which is the cozy crime tale Death at the Rectory available on pretty much any device). They are a very easy entry into interactive fiction, and super fun.

      Recommended donation of the day: Here’s a Tasmanian artist who can post stuff to you.

      Recommended personal action of the day: Go for a walk.

      Recommended hoarding item of the day: Chalk. There’s so much cool chalk art in people’s driveways right now!

       

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      Death at the Rectory

      October 1, 2019 at 8:01 pm (I get paid for this, Interactive Fiction, My Novels, Well written)

      It’s been a long, long time but I finally have another ChoiceScript interactive story.

      DEATH AT THE RECTORY (iOS, Google Play, Amazon, etc) is a cozy crime mystery (with magic) which was very much inspired by the real-life rectory of St John’s Anglican in Gundagai. Here are some pics from the actual rectory:

       

      And here’s a bit of the church, made of the same beautiful local slate:

      IMG_4261

      I’m no professional photographer, though, so here’s the real cover (and an unrelated church):

      landscape.480.320.DeathattheRectory

      Want those shiny links again? Here they are!

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      Madam Alchemist

      January 27, 2019 at 6:46 pm (Daily Awesomeness, Escape Room, Interactive Fiction, Steampunk)

      This weekend is CanCon, and I have a stall there, with the tabletop version of my escape room (now called “Madam Alchemist” since it takes place in a mad scientist’s secret laboratory). I ran five play-tests during the day yesterday, and all of them went off without a hitch.

      I also had people approaching me asking about party and conference packages. I seem to have discovered a market. *blink blink*

      I’m already developing a second room, scifi/horror/comedy called “The Amazing Shrinking House” (adjective may vary) so I can run two different games at the same time… and sell a “Party Package” that lets party guests swap rooms so they can do two in one night.

      Sometimes I wish I could buy my own products!

      Screen Shot 2019-01-27 at 6.13.11 PM

      This is the CanCon setup; the stall in its entirety. Also corset and tutu 🙂

      IMG_2180

      It was nice to see fairly equal proportions of men and women, and this notice in the ladies’ bathroom:

      Screen Shot 2019-01-27 at 6.44.13 PM

      Plus plenty of teens, some (usually slightly bored) kids, a range of age and fitness levels, and several gay couples and singles. CanCon is a happy place.

       

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      Shooting Through: the escape room that comes to you

      January 26, 2019 at 6:45 am (Escape Room, I get paid for this, Interactive Fiction)

      It’s happening.

      I’ve playtested the escape room three times so far, spotting serious mistakes on my part every time and fixing them for the next time.

      Today is the beginning of the Invasion Day long weekend, so I’ll be at CanCon—Canberra’s annual board gaming conference.

      The perfect place to test it way, way more!

      This weekend I’ll be running free tabletop versions of the game… and signing people up to play it for real.

      Here are some gorgeous pics, all taken by Louisette!

      Screen Shot 2019-01-25 at 1.44.14 AM

      Zipper investigates.

      Screen Shot 2019-01-25 at 1.47.11 AM

      Zipper cheats her way out.

      Naturally, Louisette focused on the lollies (literally).

      Screen Shot 2019-01-25 at 1.42.57 AM

      Everything in the above picture was laying around the house, waiting for this moment.

       

      Tentative price list:

      $25 per person, with the following minimums:

      $100 minimum if it’s in my back yard (running approximately 8-9:30PM including introductions).

      (NB This will be moved inside if the weather is too hot/cold/rainy, which is rather cramped by climate controlled. It should be noted that my cat will almost certainly come and say hello, and that I supply bug repellant.)

      $200 minimum elsewhere in Canberra (or by appointment when I’m at a nearby conference/fair/festival).

      (I require a room that can be darkened, free of trip hazards, with a table and chairs—in a house that is fairly accessible by moving trolley.)

       

      I’ll almost certainly increase the price when I’m more confident.

      How to book/ask questions:

      At the moment, email fellissimo@hotmail.com and/or magicinthemailstories@gmail.com to talk dates and times. Most Saturdays are good for me coming to you, and 8pm is usually good at my place any night except Wednesdays (but definitely including Saturdays).

      How long does it take:

      Theoretically 1 hour, but usually closer to 2. Allow 2.5 hours if you can, and advise me if anyone in your team has specific time restrictions.

      Physical restrictions:

      It’s great for wheelchair users (because you can play sitting at a table—although your team members will need to cooperate to pass things close enough for you to examine).

      I think most physical or mental restrictions can be balanced by having a range of ability in the group (in much the same way that there’s bound to be ONE person who can add a string of numbers without screwing them up… right?)

      There are no physical challenges.

      Is it scary?

      You will be operating under a threat of (fictional…) monsters, competing against a clock, in near darkness. So the level of scariness depends on your imagination. But it’s definitely rated G, and safe for kids of virtually any age BUT escape rooms are intrinsically frustrating and some items are fragile or sharp. Use your discretion. Kids 10+ should be genuinely useful in places; kids 4+ should be okay IF they’re very well behaved and calm.

       

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      Fan Art

      July 31, 2018 at 9:27 am (Daily Awesomeness, Interactive Fiction, My Novels)

      Choices That Matter is a serial story hub app by Tin Man Games. KG Tan is the project head and editor. The stories are:

      And The Sun Went Out written by KG Tan, Alyce Potter, and myself.

      And Their Souls Were Eaten written by yours truly (edited by KG Tan and Phill Berrie).

      And Their Heroes Were Lost written by Phill Berrie (edited by KG Tan and yours truly), which is still getting periodically updated at the moment (the ‘serial’ part of the app).

       

      All of which is to say that there is a bunch of awesome fan art out there, and it’s high time I collected some here!

      Screen Shot 2018-07-31 at 7.20.22 AM

      This is Etienne Sole, one of the love interests in And The Sun Went Out. The artist is Frey. His website is here and his twitter is here.

       

      There’s more gorgeous And The Sun Went Out art here (but I can’t figure out how to contact the artist).

      And here (same artist as the above link).

      If you know of more fan art out there please let me know. I’ll share anything G-rated (and I love knowing about it all, OF COURSE).

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      TrailerFest 2018

      July 26, 2018 at 3:42 pm (Advanced/Publication, Interactive Fiction, Magic in the Mail, Murder in the Mail, My Novels, Pirates, Rahana Stories, Steampunk, Steampunk Australia Stories, Steampunk Series, Videos)

      Today I decided that my 2-3 (I honestly don’t know) YouTube accounts needed tidying up, so I started a fresh new channel (because that simplifies things, right?) using the MagicintheMailStories@gmail.com email account.

      As you may have guessed, I love doing my own book trailers. It’s so much fun!

      The channel is here (don’t click on that; they’re all right here).

      Then I slightly-edited ALL my existing book trailers to make sure they all link back to my store, and put them all on the magical new channel. And here, for your convenience… including the NEW trailer for IRON LIGHTS (with a sneaky cover reveal)… are all my book and story trailers thus far.

      Antipodean Queen 1: Heart of Brass

      This trailer took several days to make as I tried to capture the sense of the novel via visual images (a process that became tradition for all three Antipodean Queen trailers). It’s the first trailer I ever attempted, and my first go at iMovie too. I’d filmed the waterworks engine at the Goulburn Waterworks Steampunk & Victoriana Fair the previous October, and several of my friends like steampunk and/or historical garb (and dancing) so I found quite a lot of images that way, then filled the trailer out with some stock images, and some pics from Michael Estrada (who is very generous with his images; I found him on deviant art by accident some time ago).

      There’s some adorably (I hope) bad photoshopping here, too: Combining a stock image of steampunk people with my own photo of a hot air balloon; the top hat on this trailer’s version of Matilda; the clumsy erasure of a modern background.

      I have my own ideas about which people in this trailer represent which characters. The couple in the thumbnail are now married so they fit Matilda and Patrick rather well. In fact I usually run into them at the Goulburn Fair.

      I remain pathetically grateful to FLAP! for letting me use three of their songs (one per trailer). I’ve seen them live twice (first in Melbourne, then Canberra) and I hope their component parts are still making music. This song is a true story about a convict’s attempted escape from a Tasmanian prison. The second is also a true story… this time about the time the lead singer fell off a cliff and broke both her legs!

      Antipodean Queen 2: Silver and Stone

      I was delighted to discover that the model Irina Braga (who features on the covers) had done three different steampunk photo shoots. The image below is one that hasn’t been altered. I actually stumbled across her husband on one of the facebook steampunk communities I’m part of, and he bought a copy of the first book.

      This trailer benefited from the advance knowledge that it would exist; I deliberately collected images over time. One might argue that my daughter is the star here, and I am absolutely fine with that.

      I’d noticed at my first book launch that it’s worth taking a moment to explain what steampunk is before carrying on. And that it’s fun to mix videos with still images (although stock video costs a LOT).

      Yes, the first image after the opening train is indeed me, looking rather younger and fitter than I do these days. But I still have that corset 🙂

      Antipodean Queen 3: Iron Lights

      This trailer didn’t cost a cent. Almost every picture (and all three videos) were taken at—again—the Goulburn Waterworks Steampunk & Victoriana Fair. In fact the lady with the wings (Leanne, I think) had a not inconsiderable influence on the plot.

      Eagle-eyed viewers may notice that the British flag-vested gentleman is the very same man that I thought of as ‘Patrick’ in the trailer for Heart of Brass, and that there are at least three versions of Emmeline in the one trailer (the woman with the clockwork handle in her back is author and model Tara Moss, who is a simply fantastic human being).

      I was careful to include both my children this time. TJ is the boy in the brown aviator hat; Louisette is the tiara-wearing pirate (apparently “more treacherous than any sea” although she certainly doesn’t look it).

      I LOVE the image of the three books side by side, and went back to add it to trailers #1 and #2.

      The pictures of the lighthouse and the sea were all taken by me at the Lonsdale Lighthouse. ‘Miss Venture’ is a real historical image that I based the character on.

      IRON LIGHTS will be launched on Sunday 26th August 2018 2:15-2:45pm at Kings’ Hall (Old Parliament House) as part of the Canberra Writers’ Festival.

      Heest Trilogy 1: The Monster Apprentice (set in Rahana)

      I wanted this trailer to feel quite different, so I hired some actor friends and told a story (of sorts) through the videos & music (this was a very expensive trailer). When I had all the internal illustrations, I added several of Tash Turgoose’s pics. I’m very pleased with the result.

      Murder in the Mail: A Bloody Birthday

      The fundamental appeal—and difficulty—of the “Murder in the Mail” story system is that it has to be explained to every single reader. For that reason, I tried to be as clear as possible. I filmed relatives of mine posting and retrieving A4 envelopes from mailboxes, and ultimately only used the “recipient” footage (although I like it a lot).

      Louisette did some very matter-of-fact acting which I wanted to include but the “Murder in the Mail” artists gently pointed out that having a child prominently featured was rather confusing for a murder mystery story.

      For some reason Adobe gave me several free stock images at just the right moment, so I used that plus some of the art that I had permission to use publicly. I paid for the music.

      This trailer was very useful for the Kickstarter campaign, as it’s well above the usual Kickstarter video standards. This is what my trailers look like when I’m trying to be closer to the ‘professional’ end of the ‘professional to quirky’ scale.

      Magic in the Mail story series (Emmeline’s Empire and Feuding Fae)

      This trailer took perhaps half an hour, and cost nothing! The song is the same song that’s included with the Magic in the Mail: Emmeline’s Empire story, and I used 100% art images rather than stock images. I copied and pasted the Murder in the Mail trailer into a new file, and then simply changed it from there, being careful to echo the beats of the original without making the two trailers identical.

      And since Magic in the Mail is more child-friendly than Murder in the Mail I could use Louisette’s face in this one. Winner.

       

      Do I have any advice for people making their own trailers?

      Hmmm. Try to keep it under a minute, with striking images and emotions that give a sense of the book rather than necessarily focusing on plot or characters.

      Have an EPIC cover.

      Keep in mind that you can get a pretty decent book trailer for $5 or so. 😛

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      Magic in the Mail

      May 12, 2018 at 12:33 pm (All Steampunk Fiction, I get paid for this, Interactive Fiction, Murder in the Mail, Steampunk, Steampunk Australia Stories, Steampunk Series)

      The (first?) “Murder in the Mail” Kickstarter was successful, raising thousands of dollars. You can read more about that story here.

      As you can probably guess from the title, this led to further shenanigans.

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      There are currently TWO “Magic in the Mail” stories in development:

      Magic in the Mail: Feuding Fae

      This is a tale of two missing magical creatures; a phoenix and a water dragon.

      Phoenixes and dragons hate one another, so foul play seems likely. Their concerned parents team up with some magic-sensitive mortals to follow the missing “children” and perhaps save their lives. The missing ones have left a trail of art behind them (because an encounter with a magical creature inspires wonderful art).

      It is posted in three parcels, and includes artistic objects which you’re going to love!

      It is also 100% G-rated.

      $50 plus postage (or $40 if you buy the boxed set in person at a conference/fair) through the store right here.

      The first mail-out will be June **2019** but you can make preorders now.

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      This beautiful anuragnathus (yes it’s a real dinosaur) by Alan Lam is part of the story—and yes, the Chinese character is both a clue and a red herring.

      What does a dinosaur have to do with a story of magical runaways?

      You’ll have to buy the story to find out.

      Magic in the Mail: Emmeline’s Empire (mini story)

      This is a steampunk fantasy tale set in the same world of magical metals as all my other steampunk, including my novels (in fact it takes place at the same time as part of Iron Lights and the game Attack of the Clockwork Army).

      A Perfectly Ordinary (she says) shop-keeper named Xiong joins a fledgling rebellion headed up by the famous Emmeline Muchamore. It’s a tale of secrets, hope, aeronauts, lighthouses, an alternate reality Charles Dickens, and fruit ices for all.

      $30 plus postage (in a single pack because I’m trying to keep it affordable) from my store here. Available now!

      The first mail-out is. . . within 6 months of the first order. Probably more or less instantly. This story is a much smaller operation than the others. I’ll be feeling my way as I go.

      A stripped-down version will be included with my third steampunk fantasy novel (available in August 2018), with just two black and white pieces of art included. The full version has a build-your-own hot air balloon, handmade jewellery and a steampunk song by the Littmus Steampunk Band!

      Here’s one of the pieces of art. This is a print of an oil painting by Graham Gercken, who takes special orders.

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      Since people tend to feel strongly about the genres of both crime and fantasy, “Magic in the Mail” has its own forum, here.

       

      All my stories are available through my store here.

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      My Six Selves (on facebook)

      May 2, 2018 at 11:40 am (All Steampunk Fiction, Interactive Fiction, My Novels, Pirates, Rahana Stories, Steampunk, Steampunk Australia Stories, Steampunk Series, Writing Ranting)

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      And I’m on twitter, too 😛

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