Choices: And Their Souls Were Eaten

August 31, 2016 at 2:20 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Series, Writing Advice)

I’ve been working very hard on this story app for Tin Man Games all this year, and I’m incredibly proud of it.

The beginning is free, and the rest costs a few dollars (or a LOT of ads if you choose that option on Android).

It’s a subscription story that releases a new section each week. There are between 2 and 7 strands happening at any one time, with both delayed and instant branching.

Some of you are already subscribed to the award-winning “Choices: And the Sun Went Out” (I’m a co-writer there). In that case, you’re already subscribed to “Choices: And Their Souls Were Eaten”. (Congratulations!)

The original story, the near-future scifi game “Choices: And The Sun Went Out” will end in December this year. The second story, “Choices: And Their Souls Were Eaten” will be “medium-length”. Ultimately it’ll work out to be around half a million words.

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On Apple, a subscription to either story gets you a subscription to both.

You can choose to have certain character/s speak to you through your apple watch, if you have one. (That, the music, and the sound effects can all be switched on or off – I like the music off but the sound effects on.)

On Android, you can buy (or earn by watching a LOT of ads) Story Passes, which can be spent on either story.

“Choices: And Their Souls Were Eaten” is my project from the start; a steampunk adventure set in 1830s Europe when Queen Victoria was a teen princess and strange monsters roamed Europe. It uses the same magical steampunk universe as my novel “Heart of Brass2” and the ChoiceScript game “Attack of the Clockwork Army” but there aren’t any spoilers.

One of the features of the subscription system is that the writers (I have paid editors who happen to be excellent writers as well, and I encourage them to add cool bits) can adjust the story based on suggestions from readers. I’ve been known to add pirates, name characters after fans, and so on—all based on what people seem to like.

Place your random requests here, if you like!

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Dancing, Duelling, Delicious: The official book launch for HEART OF BRASS

August 28, 2016 at 10:52 am (Advanced/Publication, Daily Awesomeness, I get paid for this, Love and CJ, MegaList of Awesomeness, My Novels, Reviews, Steampunk, Steampunk Australia Stories, Steampunk Series, Writing Advice, Writing Ranting)

You know what’s cool? Nurofen tablets are sugar coated.

*

HEART OF BRASS had her official Book Launch yesterday as part of the inaugural Canberra Writers Festival, an absolutely huge event. I was written about (with a cover image) in Canberra Weekly magazine (96,000 readers!) and in the Canberra Times, as well as various other places.

The launch took place in the National Library of Australia (pictured behind the kids and I), in the Ferguson Room. The Ferguson Room overlooks the foyer of the National Library, which gives it a grand air and means one can watch guests coming in. That was particularly fun for me, since I’d encouraged steampunk/historical garb and was well rewarded for my efforts. My kids loved it too. Louisette got to talk into the microphone before anyone else showed up, and she imitated my own test speech by saying, “I wrote a book”—which in her case is quite true (if you haven’t read “The Adventures of Pirate Captain Louisette”, just scroll down a couple of entries).

 

I’m usually a very confident public speaker, but I was intensely nervous (enough to have patches of time when I was breathing funny) before this event, even though I was rationally confident it would go well.

The best and most important thing is people.

I was very lucky in that regard. The Ferguson Room is meant to seat forty people, which is rather a lot for a debut author—but within a day of setting up the facebook page (and SMSing and emailing various people to invite them personally), I knew I had at least twenty people. The phrase “book launch” is haunted by the horrifying spectre of a desperately awkward room of four people sitting in a sea of chairs and wishing fervently that they were elsewhere (none more miserably than the author). By the time the big day rolled around I was slightly nervous that the room would be unpleasantly crowded or that we’d run out of books for people to buy (what wonderful issues to have!) I estimated 50-60 guests beforehand, and I was exactly on the money. Someone had added a few more chairs to the room, which was useful. We sold a very healthy number of books without selling out altogether (my publisher and I both had extra stashes of books just in case). I would have liked to sell more, but this means that the National Library bookshop still has copies on the shelf (excellent promotion in itself).

50-60 people is a lot. That’s a larger number than any event I’ve hosted before (with the exception of my wedding), and it was in a location I didn’t know well.

I get panicky in new places. The National Library as a whole is somewhere I’ve been to many times, and I visited the room before the launch to get a sense of the space, but the technical equipment was new on the day. It all worked well (strange but true), including the book trailer and the dancing music. I really enjoyed the location and I wish I could start over so I could have that confidence from the beginning. Bring on Book 2!

Robbie Matthews is a friend, a writer, and a generally charming and funny person who’s well known to the Canberra writing community. He was MC at my wedding, and I was very pleased with myself for thinking of him again for the launch (especially as it prevented me from haranguing other authors who I don’t know as well).

At my wedding reception one of the tables was “the minion table”—full of people who’d helped decorate, give lifts, take photos, etc. As MC Robbie was on that table and he made friends. Then he made a highly memorable speech about the wide range of colourful threats I’d made to all my sweet innocent minions in order to let them know what would happen if they didn’t do their assigned jobs. I vividly recollect how impressed I was at the time that I’d subconsciously tailored original threats to each person.

As the book launch drew closer I wondered what Robbie would say about me, since I hadn’t threatened anybody this time. He got up and explained how we’d met: We did Live Action Role Playing (LARPing is like a play where all the players have a general character and plot outline and then improvise to amuse one another), and I was his fictional daughter. “By the end,” Robbie explained, “she was wearing my spine as a necklace.”

Oh yeah… I’d forgotten about that. (To be fair, my character was under a lot of stress at the time.) One may draw one’s own conclusions about my general mental health…

A lot of book launches are introduced by the writer’s publisher. It’s a very neat way to do things, but I always felt it was a bit sad since the author and publisher are the people who are the most desperate to sell the book. Having Robbie meant that we had a disinterested party recommending the book (which he read before the launch). That made me feel much less like a grasping novice.

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I realised belatedly that the reason I was so nervous was that I was, in the most literal sense of the phrase, “selling something” (and to an audience that was trapped for the duration, too). It’s impossible for a writer to truly know if a book is good or not (although being published certainly helps) and that’s why I always find book launch speeches so horrifying. I acquitted myself well enough, I think.

I’d described the launch to Louisette in advance, and she said she wanted to help with my speech, so when I got up I summoned her as well. She is an adorable child and was adorably serious about the entire process—but she stood bravely (by herself, because I needed to stay near the podium microphone). She was very pleased afterwards with her own courage. Hopefully this will lead her to be a confident public speaker, rather than turn her into a full-time writer (creative jobs have a high personal cost that I wouldn’t wish on anyone).

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Clothing is tricky while I’m still waiting for my stomach muscles to be put back together (not helped by weird sensory overstimulation stuff that tends to give me panic attacks if I wear new clothes), but I’d had an idea (on Friday) to adjust a favourite skirt, and that very much improved things for me.

My other main panic was that I’d simply forget to bring something essential. I started putting things in the car last Thursday, and although there were certain things I meant to do and didn’t, all the important pieces (such as a copy of the book to give away to the best costume, and having my kindle prepped on the podium for my reading) were in place.

This was all very much complicated by the fact that I’d gotten overenthusiastic and decided to write and run a Live Action Role Play game inside Questacon after the launch. But that’ll need its own entry 🙂

The tea duelling and catering was complicated by the fact that no outside food was allowed, and no food was allowed in the room. That meant paying a huge sum to the cafe (which reserved tables for us and did a great job from beginning to end) and having biscuits that were fresh and delicious but not the right kind for duelling. Although the cafe staff were excellent and the location classy, the lack of ability to bring in a pack of plain dry biscuits was annoying. Still, it was entertaining and it looks great in pictures (useful for media coverage, which is useful for selling books, which is the point). And even though we under-catered, most people were so distracted by the duelling that they didn’t eat or drink at all.

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The waltzing was a huge highlight. I had one couple primed to lead the way, and Louisette is an enthusiastic amateur. I figured I’d waltz with Louisette while my dancers hopefully lured a couple or two to join them over the course of the piece.

Actually, I danced with Chris the second the music started, and several other couples willingly took to the floor in an instant. The space was perfect (everyone moved the chairs back); roomy enough to dance without feeling either crowded or lonely.

It’s been a long time since Chris and I waltzed, and it was a lovely moment for both of us. I found out later that one of the other people dancing was stepping out (invited by a nearby acquaintance because Canberra is like that) for the first time since major surgery, and it made her realise she might be healthy enough to dance regularly again soon.

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Adrenalin does wonders in carrying my wreck of a body through things (in fact that’s probably part of why I do things like this—for a while, I feel normal). My muscles were freaking out last night as the adrenalin wore off, and today I’m weirdly sore in a dozen places (hence the nurofen). Luckily I’m not involved in the rest of the Canberra Writers Festival so I don’t need to do anything more strenuous than writing and napping for the rest of the day.

I still can’t quite believe how many people came.

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The launch was as close to perfect as it could be. The festival, venue, and volunteers were all top notch. Ultimately I wouldn’t change a thing.

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Tick, Tick

August 26, 2016 at 9:09 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, My Novels, Steampunk, Steampunk Australia Stories, Steampunk Series, Writing Advice)

I’m counting the hours until the launch, and desperately hoping I sleep through most of them.

It’s been a crazy few weeks (not even a month!) since HEART OF BRASS was released.

There are hundreds of moving parts to the launch, each with their own unique quirks, and my publisher and I and the Canberra Writers Festival organisers have been sorting out an array of minor complications (no food allowed in the room; multimedia backup systems; dancers and duellers and minions galore) and right now I’m walking through the day mentally, checking everything’s in order (it is).

The average number of people at a book signing is 4. Fortunately I’ve been connecting with readers and writers and generally cool people for many many years, and I also have great support both personally and professionally. This has led to an enviable problem: My room isn’t big enough.

The launch begins in the Ferguson Room at the National Library of Australia, which seats 40 people. I have significantly more RSVPs than that, and that doesn’t account for the people that don’t know me well enough to RSVP but are still coming. Then there’s the swirling maelstrom of Canberra Writers Festival advertising that’ll bring in even more people.

Speaking of publicity, Canberra Weekly is the biggest magazine in Canberra, and they featured my book cover in an article (including quotes from me!) on page 60 of the August 25 issue. That was yesterday.

Today two different friends took pictures of my book “in the wild” – that is, in a bookshop. Specifically, the National Library Bookshop, which is stocking books for the launch. Dymocks Belconnen also has copies.

So this is what it’s like to be a debut author. Between panic attacks, it feels pretty good.

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Happy Birthday, Heart of Brass

July 29, 2016 at 2:16 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Australia Stories, Steampunk Series)

You may have heard a rumour that books take a while to get published.

This is what I looked like around the time I finished the first draft of HEART OF BRASS:

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This is what I looked like when the finished book was shortlisted in the Text Publishing Prize (editing takes a while too):

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And this is what I looked like when the book was accepted for publication, after quite a bit more editing:

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Yep, the book is slightly older than my four-year old.

On the other hand, the period between meeting my publisher and being in print was lightning fast, taking less than a year.

As of today, the book is fully released in both print and digital formats. You can buy a digital copy from Amazon or Kobo, or buy a physical copy from Odyssey Books, who will post it anywhere in the world.

If you’re confused about the order of all my steampunk stories, here’s the lowdown:

Each one is designed to stand on its own without spoilers, but HEART OF BRASS was written first.

In-story chronological order:

  1. Choices: And Their Souls Were Eaten. An interactive story set in 1837 Europe, to begin release as a subscription story (with new sections each week until it’s finished in 2017) by Australian gaming company Tin Man Games in August 2016 (at the time of writing it hasn’t started yet). I like to pretend the player character is Emmeline’s relative. It will be available as an app for itunes or Android.
  2.  Heart of Brass. A young adult steampunk novel set mainly in 1854 Australia. Emmeline Muchamore’s origin story. Available digitally on Amazon, Kobo, etc, and you can buy physical copies through Odyssey Books, who will post it anywhere in the world. There will definitely be a second and third book in the trilogy, most likely published in October-ish 2017 and 2018.
  3. After the Flag Fell. A printable interactive story that won the 2015 Windhammer Prize. That version is free here, and an updated version is included with all editions of Heart of Brass. It is set immediately after the events of Heart of Brass.
  4. Attack of the Clockwork Army. An interactive story that takes place in the 1860s, mainly in Australia. It allows you to play as one of Emmeline’s siblings if you wish (which will cause spoilers if you haven’t read Heart of Brass) or as an original character in a slightly different and spoiler-free reality. Available here as an app for any device, or it can be read on your browser.

5? Stuff and Nonsense. It’s likely I’ll write a silly interactive short story to go along with the official book launch on 27 August (it’ll be specifically designed to be played by two or more people/groups, ideally on foot in Canberra’s awesome Questacon science centre). It’ll cost $25 (or $5 if you’re a Questacon member), and RSVPing is strongly recommended!

Details to come…

So four (and a half) different stories, four different main characters, four different formats.

Strange but true!

Edited to add: I converted “Stuff and Nonsense” into a Twine game. You can read it for free here. Chronologically, it comes in between 3 and 4 above.

The second novel, SILVER AND STONE, will be released on 1 October 2017. It’ll be available via the publisher, stores, Amazon, kobo, B&N, etc etc.

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HEART OF BRASS cover reveal

July 21, 2016 at 1:12 pm (Advanced/Publication, All Steampunk Fiction, Daily Awesomeness, I get paid for this, My Novels, Steampunk, Steampunk Australia Stories, Steampunk Series, Well written)

Here it is…

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On the publisher’s website it has an official release date less than a week away!

If you’re in Canberra and you want your copy signed, email me at fellissimo@hotmail.com and I’ll see what I can do.

I’ll also be at certain conferences this year, including:

Brimbank Writers and Readers Festival

1-11 September (I’ll be there on Saturday 10th only), Melbourne

Including a 2-hour panel on Interactive Fiction, and a get-together for IF lovers at the cafe around the corner (at 11am). Plus a possible spontaneous game.

 

Conflux 12

September 30-October 3, Canberra

Including a workshop on how to write profitable IF, plus a panel or two.

Conflux always includes one-on-one pitching opportunities, which happens to be how “Heart of Brass” found its home at Odyssey Books Australia.

 

Book Expo

8-9 October, Sydney

Including a panel or two, probably (to be advised).

 

Goulburn Waterworks Steampunk and Victoriana Fair

Saturday 15 October, Goulburn

Including hanging out with several other authors (including Tara Moss), free horse and carriage rides, dancing, makers, and other marvels of the steampunk world!

 

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HEART OF BRASS novel to be published May 2016

January 28, 2016 at 8:12 pm (I get paid for this, Interactive Fiction, My Novels, Steampunk, Steampunk Australia Stories)

Today I finally signed the contract for HEART OF BRASS with Odyssey Books.
This is the first of allll my steampunk Australia books (I wrote it before Louisette was born). It’s a (non-interactive) novel that has a tentative release date of MAY 2016!!! It will be released in both print and digital formats, and is likely to include an edited “After the Flag Fell” sequel story just for fun!
If you’d like to read the series (so far) in the most chronological order (they all overlap slightly), this is how:
1. HEART OF BRASS novel.
2. AFTER THE FLAG FELL printable interactive story (there will be an updated version, probably included at the end of the novel). VERY mild spoilers only so you can go ahead and read the non-edited version now – and it’s free.
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3. ATTACK OF THE CLOCKWORK ARMY interactive novel (playable on computer or your device as an app). You can choose to play as a member of the Muchamore family (which is the “canon” version of the tale) or avoid spoilers by choosing a different name (which automatically triggers a different tale). The beginning is free and the rest $2-$5 depending where you buy it.
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[Image by Michael Estrada, used with permission. http://www.deviantart.com/art/Steampunk-Nation-Australia-325090896%5D

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“Worst one I’ve played”: Reviewing the Reviewers

November 8, 2015 at 12:16 am (Advanced/Publication, Daily Awesomeness, funny, I get paid for this, Interactive Fiction, My Novels, Reviews, Steampunk, Steampunk Australia Stories, Well written, Writing Advice)

It’s finally happened: my first interactive (that is, Choose Your Own Adventure-ish) Australian steampunk novel is wandering unsupervised in the great big world, gathering reviews near and far (and scaring its mother half to death).
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My very first review was the hilarious comment “Worst one I’ve played”, accompanied by one star. I’m genuinely delighted by such a start to proceedings, and could only be happier if a major lobby called for it to be banned.
Moments ago, the very clever and well-respected Emily Short published her review, and said, “All in all, then, this is both the biggest and the best of the Felicity Banks games I’ve tried so far; the worldbuilding is more extensive and the plot better structured.”
She also said the beginning was nicely paced while the end was rushed… which is funny since another reviewer said the beginning was boring but don’t worry because it gets better once you get into it.
People say, “Don’t read your reviews” but with material like this, how could I resist?
It’s on Amazon (after 20 reviews – positive or negative – Amazon will start promoting the book for me for free!!), Apple itunesGoogle, and Google Chrome.
 
Or you can play directly through the publisher’s web site, here. That’s the simplest if you’re not tech savvy (although you’ll need a credit/debit card there).

On most sites, it LOOKS like the game is free, and has in-app purchases. This is just a backwards way of saying, “You can read the first bit before you pay for the rest.” It’s a one-off $5 payment.

I’ve started up a facebook page just for this specific gamebook (discussion, reviews and steampunk/Victorian-era fun), at https://www.facebook.com/attackoftheclockworkarmy/

And of course the Sydney Launch is at the Freecon at 11am today/Sunday (Garry’s even promised me wine, and I know there are lollies because I brought a huge pile). If you’re in Sydney, you can just show up:
O.E.S. Amenities centre, 190 William Street EARLWOOD, Clemton Park shops, next to the ‘Thai-in-a-box’ shop, about half way between the Bexley Rd. / William St. intersection and Main St., Clemton Park.
Bus routes M41, 400, 412, 423, and 473 all pass near the Freecon venue, Campsie (Bankstown Line) and Bexley North (East Hills line) stations are nearby.
I’ve been working non-stop to get the rumbling engine of promotion moving, and I now have a weird feeling that I’ve managed to start something I can’t stop. That’s the entire point of the whole thing, but that doesn’t mean it’s not scary to see the train suddenly belch fire and clatter off beyond my control.
Good luck, little e-baby. I know your friends are out there.

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The marching of metal feet

October 22, 2015 at 1:33 pm (Interactive Fiction, My Novels, Steampunk, Steampunk Australia Stories)

It’s been a long journey to publication (although laughably short compared to, say, STORMHUNTER) but ATTACK OF THE CLOCKWORK ARMY will be released very soon.

I am, naturally, delirious with excitement.

This is it! The steampunk Australia story I’ve been working on since before Louisette existed.

[The novel HEART OF BRASS is chronologically first in-world, but although I promise it will be available someday it’s still at least a year away from release. You can play with or without spoilers depending on what name you choose – the last name “Muchamore” means you are playing a character from the print book.]

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The pictures above are strangely relevant. There is a particularly steampunk (and literally magical) hot air balloon in all three of the steampunk Australia stories I’ve written so far (the third is AFTER THE FLAG FELL). I used “research” as an excuse to go in a hot air balloon ride with my partner Chris years ago, and he loved it so much we later gave his parents a voucher for the balloon flight pictured above.

With the exception of a fanfic short story I wrote for friends some time ago, ATTACK OF THE CLOCKWORK ARMY is the first interactive story I’ve ever written. I set out to use the coding system of ChoiceScript (more on that system later!) to represent the emotional journey of a character in a novel.

A lot of interactive fiction features a protagonist who begins as a blank slate. This implies either a lack of agency or an inevitable “Mary Sue/Marty Stu” (boringly perfect, superpowered main character) but in fact the opposite is true.

I think of the reader as a co-writer. Would the protagonist be better played as a male or a female? What romantic relationship is the most interesting? Is the protagonist especially brave, skilled, clever, or kind – because it’s impossible to be all of the above at the same time? Is their family more important, or their patriotism?

Probably my favourite aspect of CLOCKWORK ARMY – other than the story and characters, which of course I’m in love with – is the fact that the protagonist has to choose a “fatal flaw” that has an effect on their abilities, experiences, and relationships. It is possible to overcome any of the fatal flaws, but it’s not easy to figure out how (each fatal flaw can be overcome in a completely different way). As far as I can tell with my noob knowledge, I’m the first person to do this in interactive fiction.

Unlike old-style Choose Your Own Adventure books, Choice of Games (the publisher, and the creators of the ChoiceScript program that I use) uses what they call “delayed branching”. Instead of numerous wildly different stories (most ending in startling death), the protagonist WILL make their way towards the same climax every time… but they will have a variety of different experiences there depending on their choices, personality, and skills (most of which are expressed through statistics, which you can click a button to check on, especially if you suspect a choice requires a particular ability).

So in the first chapter or two, you mostly get “free” abilities. As the game progresses, your choices are much more likely to involve success or failure depending on whether you’ve built up the right skill set to succeed in one way or another (eg if your swordfighting is rubbish but your chess-playing is masterful, then you really should choose the chess option to challenge your baddie). I like to have trickier choices at the end, where two abilities interact to decide whether your decision ends well or… not.

It’s possible to die in CLOCKWORK ARMY (in fact there are six different ways, I think) but it’s really quite difficult. So if you died, congratulations?

I find as a reader that I can ignore the statistics if I want, and simply make choices depending on my mood. I often play as a “nice” person, and the best interactive fiction I’ve read goes ahead and gives me a “nice” ending (say, befriending your enemies instead of killing them all).

A lot of interactive fiction is more about giving an experience (such as the experience of being mentally ill or transgender) rather than telling an action-packed adventure story. Not mine though – at least not yet. I just write adventures, like I always have.

If you like the idea of a steampunk romp set in Australia, you’ll love ATTACK OF THE CLOCKWORK ARMY.

Also, you can read it on your phone. You can even fight against the Australian independence movement if you like – just don’t tell the author. She might sic a pack of iron-fanged dingoes on you.

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Steamp-ow!

July 17, 2015 at 11:12 pm (Interactive Fiction, Steampunk)

Before people figured out anaesthetics (still a very tricky art in 2015), surgery was all about speed. A “good” surgeon could amputate a limb in under thirty seconds. Yay?

Right now I’m working on another steampunk interactive tale – which will be free once it’s done. The above article was excellent for my research. Luckily for my protagonist, his story begins in 1854 – so chloroform is in common use. Unluckily, the real historical figure upon which the protagonist is based was on the run at the time of his amputation, so he was awake the entire time.

Peter Lalor is that protagonist, by the way. How could I resist writing about such a fascinating individual, who took centre stage more than once in crucial moments of Australian history – and who had an arm lopped off at a point that can only be described as “terribly inconvenient for him, but excellent for steampunk writers with a penchant for attaching mechanical limbs to people”?

 

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What to wear?

July 9, 2015 at 4:29 pm (Interactive Fiction, Steampunk)

In the world of interactive fiction, I very quickly discovered Emily Short, who is a clever, thoughtful, and successful writer/reviewer/blogger. In one of her reviews of a particular IF story, she went on a tangent about how she goes to gaming conferences and wonders how to dress and act in such a way that she doesn’t get idiots approaching her to give her lectures on the biz.

I’m yet to go to a proper game conference, but I go to a lot of writer/reader/fan ones.
I love a good costume, especially steampunk – which I also write. A corset tends to make any body type look better, so that works for me. Steampunk is such an easy and versatile look to do that I can take it anywhere, and people will often walk up to me saying, “Cool earrings” (or whatever), which is code for, “Hey, I like steampunk too.” And then I’ve found somebody I know I can probably talk to, even if I’m at a conference or event that tends to look askance at the entire fantasy genre (it happens in writing circles, believe me). I’ll often go in knowing I’ll be the only one in a corset, and that some people will think I’m a moron for wearing one (that was certainly the case at the CYA Conference I attended last weekend – possibly the best networking conference for writers in Australia). But ultimately it works for me very well – people tend to assume I’m a steampunk expert, in fact, which amuses me.

Costuming is a convenient path that tells people, “I’m serious about this.” Emily Short isn’t into costumes, so her choice of outfit is a great deal more complicated and subtle.

Along with the corset, I also consciously adopt an “I’m an enthusiast, not trying to be sexy” style and posture – complete with a deliberately subordinate position towards most people I talk to (generally in the form of being somewhat admiring of their wisdom and/or costume), although I’ll launch into teacher and/or helper mode at the drop of a hat (eg. When someone is too shy to approach someone, I’ll suggest we go talk to them together).

Sexy is well beyond me, and I know it. I never liked it anyway. On a really good day, I can turn “massively overweight” into “epic and magnificent”, and I’m proud of that.

This is my corset of choice at the moment:

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I wear it quite loose so I can get it on by myself (with considerable difficulty). I was running late at CYA and carried it out with me in the morning, putting it on in a crowd of high-up publisher types as we waited for our taxi. One of the other writer types helped me, fortunately.

Buckles are cool.

CYA was amazing. It seriously had representatives from every large publisher in Australia (except Allen & Unwin), plus several of the best medium-sized publishers and three very good agents. I talked to literally every single one, and it was very quickly apparent where I should (or should not) send my books. Useful!

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