Adventures in Melbourne
Last Friday morning I flew to Melbourne, meeting my Tin Man Games workmates in 3-D for the first time. I flew home Saturday night.
On Saturday I ran a social meet-up before the Participatory Storytelling Panel at the Brimbank Writers and Readers Festival.

I’ve been wanting to go to Melbourne for a while, and it was the Participatory Storytelling Panel that gave me the excuse I needed (thank you to Phil Minchin, on the left in the above photo, for all the hard work you do—and for this panel in particular).
I also took the opportunity to deliver 35 copies of “Heart of Brass” to a whole bunch of bookshops, starting at Dymocks Watergardens and including Dymocks Geelong, Geelong Market Square, Knox, Prahran, Southlands, Camberwell, and Doncaster, as well as Andrew’s Book Store (Ivanhoe).
The Watergardens books are signed.
So.
How was Melbourne?
Rainy. It rained all day Friday, and loomed all day Saturday. I spotted small patches of blue sky after the panel was finished (as I was on my way to the airport). It was raining again by the time my plane boarded. (Do I even need to mention that every second person I saw told me how stunning and downright summery the weather had been just before I arrived?)
I really enjoyed the way so many of Melbourne’s central buildings were highlighted in brilliant colour, looking bright and beautiful even in the Melbourney weather. The buildings also worked incredibly hard to be any shape but rectangular. Some created optical illusions with paint. Some were actually curved. Others had random geometric shapes sticking out. The great thing about all the crazy colours and shapes was that they made excellent combinations when viewed from a range of different angles. You’ll have to take my word for it, because I didn’t take a camera (with over 40 books in my suitcase, I was keen to cut down on luggage).
Someone on a bus gave me their seat, presumably believing I was pregnant (absolutely worth it, for once). On another occasion two men got into a punch-up while I sat waiting for a taxi outside a shopping centre. It was terribly exotic, but not exactly a great advertisement for Melbourne.
How was travelling?
I was super, super excited about staying in a hotel. A clean room, AND a room I didn’t have to clean after myself or anyone else? A whole night without anyone screaming at and/or near me? A bed with only my own limbs to injure myself on? Waking up to the sweet tones of my phone alarm instead of spending the first ten seconds of my day immediately dealing with more urine and more screaming? Walking to the bathroom without noticing ten things I should probably fix/clean/move along the way?
Food delivered to my room, where I could eat in bed and watch TV, all without interruptions AND in my PJs??
I stayed in a hotel without room service (WHY EVEN BOTHER TRAVELLING?), that was so small I kept bumping into the walls. But it had a TV and a bed and an ensuite, and that was awesome. And I didn’t hear any screaming, and no one peed on me. So that was special.
Melbourne trains don’t go to the airport, which is stupid. Getting to and from airports is often surprisingly complex, so I picked a hotel with a shuttle bus—which turned out to mean catching the skybus from the airport followed by a “loop” bus that goes to a list of hotels. It wasn’t a fast or pleasant process, but it did eventually get me there. I left home at 7am for an 8:30-9:30am flight, and arrived at the hotel around 12. After five hours of travelling I was pretty tired, but I prettied myself up as much as possible in a short time and took out my home-printed google maps to make sure I got to the Tin Man Games office, SMSing as I left the hotel to let them know I was close by.
And so it was that I walked half an hour through steady rain to the place Tin Man Games used to be located, many years ago. I was exhausted, sore, sweaty, and in precisely the wrong direction.
From there I caught a taxi, and reevaluated my abilities—both physical and mental. Everyone does dumb things sometimes, but that was me at my best. I prepared for weeks. I was careful. I had backup plans.
I missed so many things, and made so many mistakes along the way… and I’m going to keep making bizarrely obvious mistakes for at least another couple of years (while my brain recovers from a long period of daily migraines). The simple fact is that I’m not mentally or physically capable of basic functionality outside of my own carefully-constructed routine.
From then on I didn’t really travel alone. People looked after me at various points, and the rest of the time I relied on taxis. Taxis are stupidly expensive, and they often don’t come when/where you need them most. I can’t rely on them to help me.
So I need to have a serious think about whether I can do that sort of thing—independent interstate travel—ever again.
On the other hand, although I’m a bit stiff and sore, I’m incredibly refreshed and optimistic. There’s something about travelling that refreshes me from the inside out. So I need to think about that too.
Professionally…
I very much enjoyed hanging out with my Tin Man Games people. They really are exactly as smart and funny and chilled-out in real life as they are on skype. The up side of networking is that people in the same creative industries as me are often really fun to talk to. We actually ran into a few other people at lunch, which was a nice bonus.
The official IF meetup was small but high-quality, with exactly one person representing almost every single facet of my interactive fiction life: a young adult fantasy author, a Choice of Games writer, a Tin Man Games writer/programmer, the organiser of the Participatory Storytelling Panel, and a coupla randoms. Most of us went to the panel too.
I had thought the panel would feel long, at 1.5 hours, but it didn’t. Each one of us could have easily talked the entire time, because we love our subject manner and spend a large chunk of our waking hours thinking about it. It may well have been the best panel I’ve ever been on. The audience was cool too—smart and thoughtful and involved.
Professionally, the trip was a raging success. I also had a great time in between the travelling parts.
The gentlemen pictured are Wade Dyer, inventor of the tabletop role-playing universe Fragged Empire, and Phill Krins, who is one of the organisers of the spectacular Swordcraft live-action games.

I hope someday we meet again.
Parenting
Well, it happened. Louisette told me she wanted to be a writer when she grew up.
Being a writer is a terrible idea! My dream for my kids is for them to have steady, 9-5ish jobs with sick leave and annual leave and a pay rise every year. I want them to be healthy and sane. In short, I want them to have everything I never will.
“That’s wonderful!” I said to my sweet innocent child. “And you know what’s great about writing? You can do it AND have another job at the same time!”
Ah, parenting. Finding that magical place between, “Follow your dreams” and “Do your homework.”

That’s Louisette hugging a dinosaur.
Drinks with umbrellas in them
The other day I saw a random stock photo of people sitting on banana lounges by a pool sipping tropical drinks from pineapple halves.
I don’t have a bucket list (the last thing I need is another to-do list) but I immediately tweeted that my life was incomplete because I’d never drunk out of a pineapple.
So today, our shopping list included two whole pineapples and a coconut. Chris has long since learned to obey strange requests, so he bought them without comment (he does the shopping).
Here’s what I made, adjusted from here since I’m incapable of just following a recipe (but if you want a proper one with measurements and stuff, go there).
Step 1: Freeze milk into ice cube trays. You will use half of one normal-sized tray.
Step 2: Gather ingredients:
-Milk frozen into cubes (as above)
-2 pineapples (For me, the edible parts added up to about 500g including juice.)
-Milk from one coconut (roughly 200mL) or a can (400mL)
-Natural, vanilla, or coconut yogurt
-A pack of those teeny paper umbrellas
-Straws (plastic or metal can stand straight up in a pineapple cup, but you’ll need to be careful to clean them immediately after drinking or they’ll get super gross).
Optional:
-Some banana (but be cautious; the drink needs to be able to get through a straw if you don’t want to eat it with a spoon).
-Grated coconut (possibly fresh, if you’re up for it)
-Ice (again, keeping in mind that one can’t drink from the rim of a pineapple so you’ll probably have to use either huge large blocks that stay out of your straw’s way, or crush your ice VERY finely).
-A thermomix. Thermomix smash!
Could be interesting/awesome:
-Other tropical fruits (mango?)
-Avocado
-Sweetened condensed milk
Step 3: Extract most of the pineapple from your pineapples without stabbing them through (or stabbing yourself at all).
I used a large knife to cut them in half (making four “cups”) then made a cross-hatch through the fruity part (like a noughts-and-crosses board with the pineapple core in the centre). Then I used a metal spoon to scoop out various bits, sorting them into fruit and core and cutting again as needed (I took the good fruit out first, then cut a + into the core so I could take it out in pieces). Every so often your “cup” will get super juicy – just pour it into your blender and keep going.
Leave plenty of pineapple in the “cup”.
Step 4: Get the milk out of the coconut. I stabbed it with a skewer and then drained it through a strainer (to catch any random bits from the outside of the coconut) into a bowl. (It works better if you stab more than one eye; for me only one worked. I ended up standing over the sink shaking the coconut until it was empty which took a couple of minutes and was actually kind of fun.)
Step 5: Thoroughly blend pineapple chunks, coconut milk, your frozen milk cubes, and four good dollops of yogurt.
Step 6: Check the taste and texture, and adjust if necessary.
Step 7: Pour into pineapple cups and (if you have time) stick it in the fridge for up to an hour and/or add ice cubes. Leftovers will need a jug or something.
Step 8: Add straws, metal spoons (enthusiastic people can manually extract more pineapple from their cups), and (optional) grated coconut to garnish.
Serves four, including multiple refills.
Choices: And Their Souls Were Eaten
I’ve been working very hard on this story app for Tin Man Games all this year, and I’m incredibly proud of it.
The beginning is free, and the rest costs a few dollars (or a LOT of ads if you choose that option on Android).
It’s a subscription story that releases a new section each week. There are between 2 and 7 strands happening at any one time, with both delayed and instant branching.
Some of you are already subscribed to the award-winning “Choices: And the Sun Went Out” (I’m a co-writer there). In that case, you’re already subscribed to “Choices: And Their Souls Were Eaten”. (Congratulations!)
The original story, the near-future scifi game “Choices: And The Sun Went Out” will end in December this year. The second story, “Choices: And Their Souls Were Eaten” will be “medium-length”. Ultimately it’ll work out to be around half a million words.

On Apple, a subscription to either story gets you a subscription to both.
You can choose to have certain character/s speak to you through your apple watch, if you have one. (That, the music, and the sound effects can all be switched on or off – I like the music off but the sound effects on.)
On Android, you can buy (or earn by watching a LOT of ads) Story Passes, which can be spent on either story.
“Choices: And Their Souls Were Eaten” is my project from the start; a steampunk adventure set in 1830s Europe when Queen Victoria was a teen princess and strange monsters roamed Europe. It uses the same magical steampunk universe as my novel “Heart of Brass2” and the ChoiceScript game “Attack of the Clockwork Army” but there aren’t any spoilers.
One of the features of the subscription system is that the writers (I have paid editors who happen to be excellent writers as well, and I encourage them to add cool bits) can adjust the story based on suggestions from readers. I’ve been known to add pirates, name characters after fans, and so on—all based on what people seem to like.
Place your random requests here, if you like!
Stop LARPing, this is serious
I mentioned here that I was thinking of writing a fifth steampunk story, called STUFF AND NONSENSE.
The gritty origin story:
I was part of the heyday of White Wolf role-playing here in Canberra, when around thirty people showed up to each game, and we regularly travelled to meet other groups and role-play together in nationally interlinked games. That community is still somewhat coherent, enough that although I faded out of role-playing (due to exerting all my creative energy in novel writing) many years ago, there were four members of that crowd at my launch, including the MC and his daughter.
A small group of us also travelled to Sydney sometimes to join a hard-core LARP that included boffer weapons (made of foam—which I assure you leaves significant bruises) and sleeping overnight in a nature reserve to continue the game the following day. I’ll never forget the feeling of being stalked through bushland as I clutched a half-orc baby in one arm and a sword in the other, or the sight of two men in kilts running to attack me with full-size axes.
I only really discovered interactive fiction in January last year, so I often find myself reinventing the wheel and/or being overly clever (a symptom of a new writer is saying, “Aha! Everyone in this genre does THIS, so I will be brilliant and do THAT!” …before mastering “THIS”).
I read a few IF blogs, including Emily Short, and she sometimes writes about unusual games played in museums or across London. I used to work at Canberra’s rather excellent science centre, Questacon, and I had an idea of running a game there that was linked to existing exhibits.
I really enjoyed the IF Comp last year (especially the secret entrant-only forum within the main forum), and have been racking my brain trying to think of a way to enter despite the fact I’m currently working full-time for Tin Man Games.
Then my HEART OF BRASS book launch was set to take place inside the National Library of Australia. It’s across the road from Questacon, and a large number of my friends would already be there….
So I decided to run a steampunk game inside Questacon (and then later adjust it for the IF Comp). Because Questacon entry is super expensive, I decided to have some minor props in the game and charge money for entry.
Unique challenges:
LARPING is always chaos. In this article over at Sibyl Moon’s blog, Sibyl Moon writes that “When the game begins, the GM loses control.” Sam Kobo Ashwell responds in the comments that, “Typically about half an hour before the game begins, when three of your key players text to say that they can’t make it after all.”
The simple fact is that people are unreliable, no matter how much you threaten to stab them if they don’t show up. (It’s possible my technique is counter-productive.)
I wasn’t sure if my players would be first-time LARPers or seasoned professionals… but I knew I didn’t want to be present (too hot, too much standing up, too much seeing people ruin my game). Which meant I needed to write a GM-free (GM = Game Master, the person or team that makes everything run smoothly) game that was 100% self-explanatory. As a result, I wrote scenes in the form of a script (writing it in such a way that one person could take two characters if necessary).
Questacon is a noisy and crowded environment which would make it difficult to negotiate for the players.
There would be VERY young children involved—my own are 2 and 4, so I wrote the game with them in mind. Then I encouraged other parents to bring their own kids. Apart from keeping the game G-rated and making it entertaining for the very young (I had a few short lines for the 4-year olds and assumed the 2-year olds would wander along in their usual curious enjoyment of all the silly things adults do) this had one crucial issue: food. Food isn’t allowed in the galleries, and my book launch only finished at 11am. The game had to finish by 12 or the kids would lose the plot.
I hate puzzles with a fiery passion, so instead of puzzles I had “challenges” that mostly involved interacting with exhibits inside Questacon. For example, there’s a game in which up to four people can catch a series of red balls by operating two types of enlarged spider fangs. All my challenges suited both adults and children.

We visited Questacon as a family for me to gather ideas and plans, which is when the above photo was taken (it was later used as a clue inside the game).
I added drama to the game (and a measure of independence) by having two teams that could gain points through various activities. The game above (and one other game) could be played directly against each other.

What went horribly wrong?
People, of course.
I was freakishly lucky in that I ended up with the correct number of adults (8) to play the game, plus five children aged 4 or less. The theory was that one character in each team belonged to the kid/s of that team. It didn’t really work, but it didn’t really need to work since their characters were minor.
I’d deliberately set up a “more efficient” and a “less efficient” team, so that the rowdiest kids were all lumped together. I assigned a leader to each team to get things moving and to keep an eye on the time (in order to coordinate the final scenes and make sure the game finished before the children were hungry), but my “less efficient” team didn’t have anyone bossy enough to make things happen. So not only did the first team begin the game about twenty minutes earlier, but the second time took an additional twenty minutes to cross the road.
This meant the more efficient team was sitting around waiting for forty minutes (ie more than half the game). A little bit of waiting worked fine—there is plenty to do in Questacon—but that was ridiculous and frustrating for me to watch (even from afar).
I’d expected some delays, and assumed the other attractions in Questacon would smooth things over to some extent. I also wrote 5 scenes, and advised the leaders to skip as many as three of the middle scenes in order to get to the climax in time. These were both good ideas, and they worked as well as they could under the circumstances.
I also had a sheet of Victorian insults for the players to sling at one another whenever their paths crossed, plus various things players could do semi-independently to gain more points. But although this might have worked well in a static location (like a large room) where players could lay out the many items in their packs, it was a huge hassle for them as they tried to sort out multiple envelopes (some of them sealed to avoid spoilers) while also wrangling children, and moving through a crowd (in a hurry!) from place to place.
Having two teams also meant separating children from some of their friends (although I put the BFFs together, so that kept things calm).
I was vividly reminded about why control freaks such as myself never run LARPs.
On the up side, my daughter wore a pirate bow tie.

What went right?
I only saw small bits of the game because I was (as I expected) held up at the book launch. My daughter wasn’t really interested in the play scripts at all (too busy talking to the other 4-year old girl), but she enjoyed the challenges. Some people had fabulous costumes on, and one of my friends made an eerily perfect Charles Dickens (which he clearly enjoyed), plus his 2-year old made the cutest steam-powered dog you’ve ever seen. Others attempted German and Irish accents, with amusing results.
The more efficient team had my mobile number, and I was able to advise them to skip ahead and then come back to scene 1. I think they all fundamentally enjoyed themselves. The less efficient team had a few good moments in the chaos.
The climax for this game did, amazingly, work. In either version of the ending, a pack of mechanical spiders escapes and attacks Queen Victoria, prompting players to, “Catch them! Catch them now!!”
Here I am as Queen Victoria, who pops up at the end. It’s funny how ordinary LARPing looks from the outside, when huge drama is happening on the inside.

I made spiders out of red lollipops and black pipe cleaners, which meant they were both unexpected and delicious. Casting them out onto the floor for the kids to catch at the end was terribly exciting.

Most of the players were members of Questacon, meaning that we were able to “pay” entry before the game began, then go in and out of the building as needed. We were also able to access the “Members’ Lounge” – a room set aside in an obscure corner, that was mercifully quiet and peaceful. We ate our lunch and hung out there after the game, which was excellent. If anyone had had any energy left, they could have gone back into Questacon to explore “leftover” scenes or simply have a normal Questacon day.
What did I learn?
LARPing is really not my field.
Inefficient people are inefficient.
Children are children (but they do like games and lollies).
I don’t like noisy, crowded places. Not even when I’m wearing a tiara.
Debriefing and winding-down time is a must.
Imaginative people can be trusted to enjoy themselves.
The Adventures of Pirate Captain Louisette
My four-year old daughter is an excellent storyteller, and I’ve had an idea for a while of helping her create her own story. Since it’s Book Week this week and she happens to have a pirate costume on hand, I was inspired to take action. I asked her some prompting questions like, “How can we show in the story that the pirate captain is brave?” and, “What if the rope isn’t long enough?” and the classic, “And then what happened?”
I took notes, wrote it up, and took a bunch of photos of her and TJ to supplement the photos we already had (mostly from her “Pirates and Mermaids” birthday party), then spent hours cutting and gluing them into the story. One of my friends has let me use his photos (including one with a pirate hat), so he got yet another dramatic role.
Of course I was careful to put her name on the front, so after I read her the finished tale this morning she went into school saying, “It has my name because I’m the author!”
Without further ado, here’s the story (with a few of the photos I used):
THE ADVENTURES OF PIRATE CAPTAIN LOUISETTE
Once upon a time there was a good pirate captain called Captain Louisette. She loved to borrow books and read them.

Pirate Louisette was a good person and a brave one, and very quick when she steered the ship. She had a new crew member called Gerin, who was shy.
She said to him, “Hello! Don’t worry. We’re good pirates.”
Gerin felt better and made new friends.

One day Gerin fell overboard!

And there was a shark!
Pirate Captain Louisette grabbed a rope and threw it overboard for Gerin to grab hold.
It was too short!
Pirate Captain Louisette grabbed a longer rope and threw it overboard for Gerin to grab.
He still couldn’t reach!

Louisette quickly put on her diving suit and jumped overboard to rescue Gerin from the shark!
She grabbed Gerin’s hand and pulled him really super hard, as hard as she could. She pulled him away from the shark and they swam quickly to get back on the ship.

Pirate Gerin was bleeding from where the shark bit him so Pirate Captain Louisette put a bandaid on him.

Then the shark had nothing to eat and it was hungry. Pirate Captain Louisette grabbed some fish and threw it into the water for the shark.
The shark swam super fast and grabbed the fish and ate it.
Then Pirate Captain Louisette sailed super fast away from every single shark.
She saw another pirate ship. It was bad pirates!

They sailed very close to her and said, “We’re going to take your crew!”

“Hide!” yelled Pirate Captain Louisette, and all of her crew quickly hid.
Then the bad pirates boarded her ship! They were going to take the ship and all her crew.
“Quick!” Pirate Captain Louisette yelled to her crew. “Put your diving suits on and jump into the water!”
Pirate Captain Louisette put her phone and her books in her handbag so they didn’t get wet.
All the good pirates jumped into the water. Gerin was brave just like Pirate Captain Louisette.
The bad pirates took Pirate Captain Louisette’s ship… and she took their ship!
She quickly sailed away from all the bad pirates, and the sharks. She called them on her phone and said, “Nyah Nyah Nyah! We took your ship!”
Pirate Captain Louisette’s new ship had a dog, and it was her favourite animal.

Pirate Captain Louisette looked down and saw mermaids swimming around in the water playing tag.
She called out, “Look up and stop!”
They heard her and they did stop.
The mermaids were scared, because they thought Pirate Captain Louisette was a bad pirate.
“Don’t worry!” said Pirate Captain Louisette. “We’re good pirates!”
The mermaids were still scared, so Pirate Captain Louisette put on her diving suit and jumped in the water to play tag with them. They all had fun!

THE END
Book Launch
It’s a week and a day until HEART OF BRASS is officially launched here in Canberra, as part of the alarmingly enormous inaugural Canberra Writers Festival.
Saturday 27 August
10:00-11:00am
Ferguson Room, National Library
My friend and fellow Canberra fantasy author Robbie Matthews will be doing the formal introductions and playing the book trailer before handing the lectern (there’s a lectern) over to me for the shortest author talk and reading ever (I get bored and/or panicked at normal book launches).
Then a good-looking pair of my friends shall dance a display mazurka, followed by a waltz that anyone who wishes can join (I know I will).
I shall award prizes for the best dressed (in Australian and/or steampunk garb):
1st: A physical copy of HEART OF BRASS
2nd: A slimfit size 16 women’s T-shirt with a brass heart design on it (if one of the best three looks like she’ll fit it then she’ll coincidentally win 2nd place).
3rd: A digital copy of HEART OF BRASS
After that we’ll head into the foyer for signings, snacks, and tea duels.

Tea duelling, presided over by a member of the Airship Sirius crew.
Thus endeth the launch.
A small number of people will then begin a special (and quite expensive) story game that begins in the library and quickly heads over to Questacon (there is ONE PLACE LEFT if someone else wants to join in—talk to me asap).
Incidentally, if you like your books scarier, you can stay in the National Library for Kaaron Warren, who will be launching her latest novel at 11:00am in the Ferguson Room.
Out now in glorious 3D
HEART OF BRASS now exists in physical form. I’ve seen it. The first time I had a book accepted for publication was sixteen years ago (and it never happened). I’ve had another book accepted for publication (contract and all) since then, and it isn’t published yet either. So you can imagine that it still doesn’t feel quite real. But it is.

There they are: my books, in my house.
Either that or I’ve gotten a LOT better at photoshopping, and have been doing it in my sleep.
I ordered a box full of my own books so I could more conveniently sign and deliver them to various local friends (and some not so local). My kids both love the postal service, so I decided to see how they reacted to opening the box with me. Louisette has seen the cover pictures a bunch of times, and TJ is still young enough that he thinks every picture of an adult female is me (a fact I exploited shamelessly for this video).
Here we all are:





